/// <summary>
 /// Set the specified style.
 /// </summary>
 /// <param name="styleText">Style for the text.</param>
 /// <param name="style">Full style data.</param>
 public override void SetStyle(StyleText styleText, Style style)
 {
     if (Number != null)
     {
         styleText.ApplyTo(Number.gameObject);
     }
 }
示例#2
0
        /// <summary>
        /// Set the style.
        /// </summary>
        /// <param name="styleBackground">Style for the background.</param>
        /// <param name="styleText">Style for the text.</param>
        /// <param name="style">Full style data.</param>
        public virtual void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
        {
            styleBackground.ApplyTo(Background);

            if ((Owner != null) && (Owner.IsTable))
            {
                Background.sprite = null;

                if (GraphicsBackground != null)
                {
                    GraphicsBackground.ForEach(style.Table.Background.ApplyTo);
                }
            }

            if (GraphicsForeground != null)
            {
                foreach (var gf in GraphicsForeground)
                {
                    if (gf != null)
                    {
                        styleText.ApplyTo(gf.gameObject);
                    }
                }
            }

            ResetGraphics();
        }
 protected override void OnStyleText(StyleText text)
 {
     if (FlagNotSet(Flag.RemoveStyles))
     {
         base.OnStyleText(text);
     }
 }
示例#4
0
        /// <summary>
        /// Set the style.
        /// </summary>
        /// <param name="styleBackground">Style for the background.</param>
        /// <param name="styleText">Style for the text.</param>
        /// <param name="style">Full style data.</param>
        public override void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
        {
            base.SetStyle(styleBackground, styleText, style);

            if (Name != null)
            {
                styleText.ApplyTo(Name.gameObject);
            }
        }
示例#5
0
        protected override void OnStyleText(StyleText text)
        {
            if (text == null || _scriptDepth > 0)
            {
                return;
            }

            Emit(text.ToString());
            base.OnStyleText(text);
        }
示例#6
0
 private void draw_file_data(SpriteBatch sprite_batch, Vector2 offset)
 {
     sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
     // Team leader
     // Background
     FileBg.draw(sprite_batch, offset);
     // Labels
     FileLabel.draw(sprite_batch, offset);
     // Data
     FileNumber.draw(sprite_batch, offset);
     DifficultyText.draw(sprite_batch, offset);
     StyleText.draw(sprite_batch, offset);
     sprite_batch.End();
 }
        /// <summary>
        /// Set the style.
        /// </summary>
        /// <param name="styleBackground">Style for the background.</param>
        /// <param name="styleText">Style for the text.</param>
        /// <param name="style">Full style data.</param>
        public virtual void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
        {
            styleBackground.ApplyTo(Background);

            foreach (var gf in GraphicsForeground)
            {
                if (gf != null)
                {
                    styleText.ApplyTo(gf.gameObject);
                }
            }

            var connector = GetComponent <MultipleConnector>();

            connector.color = style.Collections.DefaultColor;
        }
示例#8
0
        /// <summary>
        /// Apply style for the specified InputField.
        /// </summary>
        /// <param name="style">Style.</param>
        /// <param name="component">InputField.</param>
        /// <returns><c>true</c>, if style was set for children gameobjects, <c>false</c> otherwise.</returns>
        public static bool ApplyTo(StyleText style, TMP_InputField component)
        {
            if (component == null)
            {
                return(false);
            }

            ApplyTo(style, component.textComponent, true);

            if (component.placeholder != null)
            {
                ApplyTo(style, component.placeholder.GetComponent <TextMeshProUGUI>(), true);
            }

            return(true);
        }
示例#9
0
        /// <summary>
        /// Apply style for the specified gameobject.
        /// </summary>
        /// <param name="style">Style.</param>
        /// <param name="go">Gameobject.</param>
        /// <returns><c>true</c>, if style was set for children gameobjects, <c>false</c> otherwise.</returns>
        public static bool ApplyTo(StyleText style, GameObject go)
        {
            var applied = false;

            if (go != null)
            {
#if UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER
                applied |= ApplyTo(style, go.GetComponent <TMP_InputField>());
                applied |= ApplyTo(style, go.GetComponent <TMP_Text>());
#else
                applied |= ApplyTo(style, go.GetComponent <TextMeshProUGUI>());
#endif
            }

            return(applied);
        }
        public void Parse()
        {
            CssParser parser = new CssParser(_css);

            OnDocumentBegin();
            while (true)
            {
                StyleElement element = parser.Next();

                if (element == null)
                {
                    OnDocumentEnd();
                    return;
                }

                StyleText styleText = element as StyleText;
                if (styleText != null)
                {
                    OnStyleText(styleText);
                }

                StyleLiteral styleLiteral = element as StyleLiteral;
                if (styleLiteral != null)
                {
                    OnStyleLiteral(styleLiteral);
                }

                StyleUrl styleUrl = element as StyleUrl;
                if (styleUrl != null)
                {
                    OnStyleUrl(styleUrl);
                }

                StyleImport styleImport = element as StyleImport;
                if (styleImport != null)
                {
                    OnStyleImport(styleImport);
                }

                StyleComment styleComment = element as StyleComment;
                if (styleComment != null)
                {
                    OnStyleComment(styleComment);
                }
            }
        }
		/// <summary>
		/// Set the style.
		/// </summary>
		/// <param name="styleBackground">Style for the background.</param>
		/// <param name="styleText">Style for the text.</param>
		/// <param name="style">Full style data.</param>
		public override void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
		{
			base.SetStyle(styleBackground, styleText, style);

			PaddingPerLevel = style.TreeView.PaddingPerLevel;

			style.TreeView.Toggle.ApplyTo(ToggleImage);

			OnNodeExpand = style.TreeView.OnNodeExpand;

			AnimateArrow = style.TreeView.AnimateArrow;

			NodeOpened = style.TreeView.NodeOpened;

			NodeClosed = style.TreeView.NodeClosed;

			styleText.ApplyTo(Text);
		}
示例#12
0
 protected override void OnStyleText(StyleText text)
 {
 }
示例#13
0
        /// <summary>
        /// Merges objects from the given scene for the given zoom level.
        /// </summary>
        /// <param name="target"></param>
        /// <param name="source"></param>
        /// <param name="idx"></param>
        private void MergeObjects(Scene2D target, Scene2D source, int idx)
        {
            var lines      = new Dictionary <Scene2D.ScenePoints, Scene2DStylesSet>();
            var linesIndex = new QuadTree <PointF2D, Scene2D.ScenePoints>();

            var polygons = new Dictionary <Scene2D.ScenePoints, Scene2DStylesSet>();
            //var polygonsIndex = new QuadTree<PointF2D, Scene2D.ScenePoints>();

            Dictionary <uint, SceneObject> sceneObjects = source.GetSceneObjectsAt(idx);
            float zoomFactor = source.GetMaximumZoomFactorAt(idx);
            float epsilon    = source.CalculateSimplificationEpsilon(zoomFactor);

            foreach (var sceneObject in sceneObjects)
            {
                if (sceneObject.Value.Enum == SceneObjectType.LineObject)
                { // the scene object is a line object.
                    var sceneLineObject             = sceneObject.Value as SceneLineObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineObject.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);

                        // add scenePoints to the index.
                        linesIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        linesIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStyleLine(sceneLineObject.StyleId);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.LineTextObject)
                {
                    var sceneLineTextObject         = sceneObject.Value as SceneLineTextObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineTextObject.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);

                        // add scenePoints to the index.
                        linesIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        linesIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStyleLineText(sceneLineTextObject.StyleId, sceneLineTextObject.TextId);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.IconObject)
                {
                    throw new NotSupportedException("Icons not yet supported!");
                    //var sceneIconObject = (sceneObject.Value as SceneIconObject);
                    //Scene2D.ScenePoint scenePoint = source.GetPoint(sceneIconObject.GeoId);
                    //source.GetStyleIcon(
                    //target.AddIcon(target.AddPoint(scenePoint.X, scenePoint.Y);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PointObject)
                {
                    var scenePointObject          = (sceneObject.Value as ScenePointObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(scenePointObject.GeoId);
                    StylePoint         stylePoint = source.GetStylePoint(scenePointObject.StyleId);

                    target.AddStylePoint(target.AddPoint(scenePoint.X, scenePoint.Y), stylePoint.Layer, stylePoint.MinZoom, stylePoint.MaxZoom,
                                         stylePoint.Color, stylePoint.Size);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PolygonObject)
                { // the scene object is a polygon.
                    var scenePolygonObject          = (sceneObject.Value as ScenePolygonObject);
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneObject.Value.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!polygons.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        polygons.Add(scenePoints, stylesSet);

                        //// add scenePoints to the index.
                        //polygonsIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        //polygonsIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStylePolygon(scenePolygonObject.StyleId);

                    //var scenePolygonObject = (sceneObject.Value as ScenePolygonObject);
                    //Scene2D.ScenePoints scenePoints = source.GetPoints(sceneObject.Value.GeoId);
                    //StylePolygon stylePolygon = source.GetStylePolygon(sceneObject.Value.StyleId);

                    //uint? pointsId = target.AddPoints(scenePoints.X, scenePoints.Y);
                    //if (pointsId.HasValue)
                    //{
                    //    target.AddStylePolygon(pointsId.Value, stylePolygon.Layer, stylePolygon.MinZoom, stylePolygon.MaxZoom,
                    //        stylePolygon.Color, stylePolygon.Width, stylePolygon.Fill);
                    //}
                }
                else if (sceneObject.Value.Enum == SceneObjectType.TextObject)
                {
                    var sceneTextObject           = (sceneObject.Value as SceneTextObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(sceneObject.Value.GeoId);
                    StyleText          styleText  = source.GetStyleText(sceneTextObject.StyleId);
                    string             text       = source.GetText(sceneTextObject.TextId);

                    target.AddText(target.AddPoint(scenePoint.X, scenePoint.Y), styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                                   styleText.Size, text, styleText.Color, styleText.HaloColor, styleText.HaloRadius, styleText.Font);
                }
            }

            // loop until there are no more candidates.
            int   totalLines     = lines.Count;
            float latestProgress = 0;

            while (lines.Count > 0)
            {
                var line = lines.First();
                lines.Remove(line.Key);

                // report progress.
                float progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                if (progress != latestProgress)
                {
                    OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                    "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                    latestProgress = progress;
                }

                // copy the coordinates to lists.
                double[] x = line.Key.X.Clone() as double[];
                double[] y = line.Key.Y.Clone() as double[];

                // find a matching line.
                int mergeCount = 1;
                Scene2D.ScenePoints found;
                MatchPosition       foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                while (found != null)
                { // TODO: keep expanding and duplicating until not possible anymore.
                    // remove the found line.
                    lines.Remove(found);

                    // report progress.
                    progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                    if (progress != latestProgress)
                    {
                        OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                        "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                        latestProgress = progress;
                    }

                    // add the line.
                    int lengthBefore = x.Length;
                    Array.Resize(ref x, x.Length + found.X.Length - 1);
                    Array.Resize(ref y, y.Length + found.Y.Length - 1);

                    switch (foundPosition)
                    {
                    case MatchPosition.FirstFirst:
                        found.X.InsertToReverse(1, x, 0, found.X.Length - 1);
                        found.Y.InsertToReverse(1, y, 0, found.Y.Length - 1);
                        break;

                    case MatchPosition.FirstLast:
                        found.X.InsertTo(0, x, 0, found.X.Length - 1);
                        found.Y.InsertTo(0, y, 0, found.Y.Length - 1);
                        break;

                    case MatchPosition.LastFirst:
                        found.X.CopyTo(x, lengthBefore - 1);
                        found.Y.CopyTo(y, lengthBefore - 1);
                        break;

                    case MatchPosition.LastLast:
                        found.X.CopyToReverse(x, lengthBefore - 1);
                        found.Y.CopyToReverse(y, lengthBefore - 1);
                        break;
                    }

                    // select a new line.
                    foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                    mergeCount++;
                }

                // simplify first.
                double[][] simplified = OsmSharp.Math.Algorithms.SimplifyCurve.Simplify(new double[][] { x, y },
                                                                                        epsilon);

                // add the new points.
                uint?pointsId = target.AddPoints(simplified[0], simplified[1]);

                // add points again with appropriate styles.
                if (pointsId.HasValue)
                {
                    foreach (var style in line.Value)
                    {
                        var scene2DStyleLine = (style as Scene2DStyleLine);
                        if (scene2DStyleLine != null)
                        {
                            StyleLine styleLine = source.GetStyleLine(scene2DStyleLine.StyleLineId);
                            target.AddStyleLine(pointsId.Value, styleLine.Layer, styleLine.MinZoom, styleLine.MaxZoom,
                                                styleLine.Color, styleLine.Width, styleLine.LineJoin, styleLine.Dashes);
                            continue;
                        }
                        var scene2DStyleLineText = (style as Scene2DStyleLineText);
                        if (scene2DStyleLineText != null)
                        {
                            StyleText styleText = source.GetStyleLineText(scene2DStyleLineText.StyleLineTextId);
                            string    text      = source.GetText(scene2DStyleLineText.TextId);
                            target.AddStyleLineText(pointsId.Value, styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                                                    styleText.Color, styleText.Size, text, styleText.Font, styleText.HaloColor, styleText.HaloRadius);
                            continue;
                        }
                    }
                }
            }

            // loop until there are no more candidates.
            totalLines     = polygons.Count;
            latestProgress = 0;
            while (polygons.Count > 0)
            {
                var polygon = polygons.First();
                polygons.Remove(polygon.Key);

                // report progress.
                float progress = (float)System.Math.Round((((double)(totalLines - polygons.Count) / (double)totalLines) * 100));
                if (progress != latestProgress)
                {
                    OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                    "Merging polygons @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - polygons.Count, totalLines, zoomFactor, epsilon);
                    latestProgress = progress;
                }

                // copy the coordinates to lists.
                double[] x = polygon.Key.X.Clone() as double[];
                double[] y = polygon.Key.Y.Clone() as double[];

                //// find a matching line.
                //int mergeCount = 1;
                //Scene2D.ScenePoints found;
                //MatchPosition foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                //while (found != null)
                //{ // TODO: keep expanding and duplicating until not possible anymore.
                //    // remove the found line.
                //    lines.Remove(found);

                //    // report progress.
                //    progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                //    if (progress != latestProgress)
                //    {
                //        OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                //            "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                //        latestProgress = progress;
                //    }

                //    // add the line.
                //    int lengthBefore = x.Length;
                //    Array.Resize(ref x, x.Length + found.X.Length - 1);
                //    Array.Resize(ref y, y.Length + found.Y.Length - 1);

                //    switch (foundPosition)
                //    {
                //        case MatchPosition.FirstFirst:
                //            found.X.InsertToReverse(1, x, 0, found.X.Length - 1);
                //            found.Y.InsertToReverse(1, y, 0, found.Y.Length - 1);
                //            break;
                //        case MatchPosition.FirstLast:
                //            found.X.InsertTo(0, x, 0, found.X.Length - 1);
                //            found.Y.InsertTo(0, y, 0, found.Y.Length - 1);
                //            break;
                //        case MatchPosition.LastFirst:
                //            found.X.CopyTo(x, lengthBefore - 1);
                //            found.Y.CopyTo(y, lengthBefore - 1);
                //            break;
                //        case MatchPosition.LastLast:
                //            found.X.CopyToReverse(x, lengthBefore - 1);
                //            found.Y.CopyToReverse(y, lengthBefore - 1);
                //            break;
                //    }

                //    // select a new line.
                //    foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                //    mergeCount++;
                //}

                // simplify first.
                double[][] simplified = OsmSharp.Math.Algorithms.SimplifyCurve.Simplify(new double[][] { x, y },
                                                                                        epsilon);

                // add the new points.
                uint?pointsId = target.AddPoints(simplified[0], simplified[1]);

                // add points again with appropriate styles.
                if (pointsId.HasValue)
                {
                    foreach (var style in polygon.Value)
                    {
                        var scene2DStylePolygon = (style as Scene2DStylePolygon);
                        if (scene2DStylePolygon != null)
                        {
                            StylePolygon stylePolygon = source.GetStylePolygon(scene2DStylePolygon.StylePolygonId);
                            target.AddStylePolygon(pointsId.Value, stylePolygon.Layer, stylePolygon.MinZoom, stylePolygon.MaxZoom,
                                                   stylePolygon.Color, stylePolygon.Width, stylePolygon.Fill);
                            continue;
                        }
                    }
                }
            }
        }
示例#14
0
        /// <summary>
        /// Deserializes the given leaf.
        /// </summary>
        /// <param name="typeModel"></param>
        /// <param name="data"></param>
        /// <param name="boxes"></param>
        /// <returns></returns>
        protected override List <Primitive2D> DeSerialize(RuntimeTypeModel typeModel,
                                                          byte[] data, out List <BoxF2D> boxes)
        {
            if (_compressed)
            { // decompress if needed.
                data = GZipStream.UncompressBuffer(data);
            }

            List <Primitive2D> dataLists = new List <Primitive2D>();

            boxes = new List <BoxF2D>();

            int scaleFactor = _scaleFactor;

            // Assume the following stuff already exists in the current scene:
            // - ZoomRanges
            // - Styles

            // deserialize the leaf data.
            SceneObjectBlock leafData = typeModel.Deserialize(
                new MemoryStream(data), null, typeof(SceneObjectBlock)) as SceneObjectBlock;

            // decode
            for (int idx = 0; idx < leafData.PointsX.Count; idx++)
            {
                leafData.PointsX[idx] = leafData.PointsX[idx] + leafData.PointsXMin;
                leafData.PointsY[idx] = leafData.PointsY[idx] + leafData.PointsYMin;
            }

            // store the next points.
            bool[] pointsStarts = new bool[leafData.PointsX.Count];
            // loop over all points.
            for (int idx = 0; idx < leafData.PointPointId.Count; idx++)
            {
                pointsStarts[leafData.PointPointId[idx]] = true;
            }
            // loop over all text-points.
            for (int idx = 0; idx < leafData.TextPointPointId.Count; idx++)
            {
                pointsStarts[leafData.TextPointPointId[idx]] = true;
            }
            // loop over all icons.
            for (int idx = 0; idx < leafData.IconPointId.Count; idx++)
            {
                pointsStarts[leafData.IconPointId[idx]] = true;
            }
            // loop over all lines.
            for (int idx = 0; idx < leafData.LinePointsId.Count; idx++)
            {
                pointsStarts[leafData.LinePointsId[idx]] = true;
            }
            // loop over all polygons.
            for (int idx = 0; idx < leafData.PolygonPointsId.Count; idx++)
            {
                pointsStarts[leafData.PolygonPointsId[idx]] = true;
            }
            // loop over all line-texts.
            for (int idx = 0; idx < leafData.LineTextPointsId.Count; idx++)
            {
                pointsStarts[leafData.LineTextPointsId[idx]] = true;
            }
            Dictionary <int, int> pointsBoundaries = new Dictionary <int, int>();
            int previous = 0;

            for (int idx = 1; idx < pointsStarts.Length; idx++)
            {
                if (pointsStarts[idx])
                { // there is a start here.
                    pointsBoundaries[previous] = idx - previous;
                    previous = idx;
                }
            }
            pointsBoundaries[previous] = pointsStarts.Length - previous;

            // loop over all points.
            for (int idx = 0; idx < leafData.PointPointId.Count; idx++)
            {
                // get properties.
                int  pointId = leafData.PointPointId[idx];
                uint styleId = leafData.PointStyleId[idx];

                // get point/style/zoomrange.
                double     x     = (double)leafData.PointsX[pointId] / (double)scaleFactor;
                double     y     = (double)leafData.PointsY[pointId] / (double)scaleFactor;
                StylePoint style = _index.PointStyles[styleId];

                // build the primitive.
                Point2D point = new Point2D(x, y, style.Color, style.Size);
                point.Layer   = style.Layer;
                point.MinZoom = style.MinZoom;
                point.MaxZoom = style.MaxZoom;

                dataLists.Add(point);
                boxes.Add(new BoxF2D(new PointF2D(x, y)));
            }

            // loop over all text-points.
            for (int idx = 0; idx < leafData.TextPointPointId.Count; idx++)
            {
                // get properties.
                int    pointId = leafData.TextPointPointId[idx];
                uint   styleId = leafData.TextPointStyleId[idx];
                string text    = leafData.TextPointText[idx];

                // get point/style/zoomrange.
                float     x     = (float)leafData.PointsX[pointId] / (float)scaleFactor;
                float     y     = (float)leafData.PointsY[pointId] / (float)scaleFactor;
                StyleText style = _index.TextStyles[styleId];

                // build the primitive.
                Text2D text2D = new Text2D(x, y, text, style.Color, style.Size);
                text2D.Layer      = style.Layer;
                text2D.HaloColor  = style.HaloColor;
                text2D.HaloRadius = style.HaloRadius;
                text2D.MinZoom    = style.MinZoom;
                text2D.MaxZoom    = style.MaxZoom;

                dataLists.Add(text2D);
                boxes.Add(new BoxF2D(new PointF2D(x, y)));
            }

            // loop over all icons.
            for (int idx = 0; idx < leafData.IconPointId.Count; idx++)
            {
                // get properties.
                int  pointId = leafData.IconPointId[idx];
                uint imageId = leafData.IconImageId[idx];

                // get point/style/zoomrange.
                double x     = (double)leafData.PointsX[pointId] / (double)scaleFactor;
                double y     = (double)leafData.PointsY[pointId] / (double)scaleFactor;
                byte[] image = _index.IconImage[(int)imageId];

                // build the primitive.
                Icon2D icon = new Icon2D(x, y, image);
                icon.Layer = 0;
                // TODO: layer and zoom level. style.MinZoom, style.MaxZoom

                dataLists.Add(icon);
                boxes.Add(new BoxF2D(new PointF2D(x, y)));
            }

            // loop over all lines.
            for (int idx = 0; idx < leafData.LinePointsId.Count; idx++)
            {
                // get properties.
                int  pointsId = leafData.LinePointsId[idx];
                uint styleId  = leafData.LineStyleId[idx];

                // get points/style/zoomrange.
                int      pointsCount = pointsBoundaries[pointsId];
                double[] x           =
                    leafData.PointsX.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                double[] y =
                    leafData.PointsY.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                StyleLine style = _index.LineStyles[styleId];

                // build the primitive.
                Line2D line = new Line2D(x, y, style.Color, style.Width, style.LineJoin, style.Dashes);
                line.Layer   = style.Layer;
                line.MinZoom = style.MinZoom;
                line.MaxZoom = style.MaxZoom;

                dataLists.Add(line);
                boxes.Add(new BoxF2D(x, y));
            }

            // loop over all polygons.
            for (int idx = 0; idx < leafData.PolygonPointsId.Count; idx++)
            {
                // get properties.
                int  pointsId = leafData.PolygonPointsId[idx];
                uint styleId  = leafData.PolygonStyleId[idx];

                // get points/style/zoomrange.
                int      pointsCount = pointsBoundaries[pointsId];
                double[] x           =
                    leafData.PointsX.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                double[] y =
                    leafData.PointsY.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                StylePolygon style = _index.PolygonStyles[styleId];

                // build the primitive.
                Polygon2D polygon = new Polygon2D(x, y, style.Color, style.Width, style.Fill);
                polygon.Layer   = style.Layer;
                polygon.MaxZoom = style.MaxZoom;
                polygon.MinZoom = style.MinZoom;

                dataLists.Add(polygon);
                boxes.Add(new BoxF2D(x, y));
            }

            // loop over all line-texts.
            for (int idx = 0; idx < leafData.LineTextPointsId.Count; idx++)
            {
                // get properties.
                int    pointsId = leafData.LineTextPointsId[idx];
                uint   styleId  = leafData.LineTextStyleId[idx];
                string text     = leafData.LineTextText[idx];

                // get points/style/zoomrange.
                int      pointsCount = pointsBoundaries[pointsId];
                double[] x           =
                    leafData.PointsX.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                double[] y =
                    leafData.PointsY.GetRange(pointsId, pointsCount).ConvertFromLongArray(scaleFactor);
                StyleText style = _index.TextStyles[styleId];

                // build the primitive.
                LineText2D lineText = new LineText2D(x, y, style.Color, style.Size, text);
                lineText.Layer      = style.Layer;
                lineText.Font       = style.Font;
                lineText.HaloColor  = style.HaloColor;
                lineText.HaloRadius = style.HaloRadius;
                lineText.MinZoom    = style.MinZoom;
                lineText.MaxZoom    = style.MaxZoom;

                dataLists.Add(lineText);
                boxes.Add(new BoxF2D(x, y));
            }
            return(dataLists);
        }
示例#15
0
 /// <summary>
 /// Set the specified style.
 /// </summary>
 /// <param name="styleText">Style for the text.</param>
 /// <param name="style">Full style data.</param>
 public override void SetStyle(StyleText styleText, Style style)
 {
     styleText.ApplyTo(Number);
 }
示例#16
0
 /// <summary>
 /// Set the style.
 /// </summary>
 /// <param name="styleBackground">Style for the background.</param>
 /// <param name="styleText">Style for the text.</param>
 /// <param name="style">Full style data.</param>
 public virtual void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
 {
     styleBackground.ApplyTo(GetComponent <Image>());
 }
 protected virtual void OnStyleText(StyleText text)
 {
     DefaultAction(text);
 }
示例#18
0
        /// <summary>
        /// Apply style for the specified Text.
        /// </summary>
        /// <param name="style">Style for text.</param>
        /// <param name="component">Text.</param>
        /// <param name="isInputField">Is transform belongs to the InputField component?</param>
        /// <returns><c>true</c>, if style was set for children gameobjects, <c>false</c> otherwise.</returns>
#if UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER
        public static bool ApplyTo(StyleText style, TMP_Text component, bool isInputField = false)
示例#19
0
        public static bool ApplyTo(StyleText style, TextMeshProUGUI component, bool isInputField = false)
#endif
        {
            if (component == null)
            {
                return(false);
            }

            if (style.ChangeFont && (style.FontTMPro != null))
            {
                component.font = style.FontTMPro;
            }

            if (style.ChangeFontStyle)
            {
                component.fontStyle = ConvertStyle(style.FontStyle);
            }

            if (style.ChangeLineSpacing)
            {
                component.lineSpacing = style.LineSpacing;
            }

            if (style.ChangeRichText && (!isInputField))
            {
                component.richText = style.RichText;
            }

            if (style.ChangeAlignment && (!isInputField))
            {
                component.alignment = ConvertAlignment(style.Alignment);
            }

            if (style.ChangeHorizontalOverflow)
            {
                // component.horizontalOverflow = style.HorizontalOverflow;
            }

            if (style.ChangeVerticalOverflow)
            {
                // component.verticalOverflow = style.VerticalOverflow;
            }

            if (style.ChangeBestFit && (!isInputField))
            {
                component.enableAutoSizing = style.BestFit;
                component.fontSizeMin      = style.MinSize;
                component.fontSizeMax      = style.MaxSize;
            }

            if (style.ChangeColor)
            {
                component.color = style.Color;
            }

            if (style.ChangeMaterial)
            {
                component.material = style.Material;
            }

            component.SetAllDirty();

            return(true);
        }
        public void Parse()
        {
            SimpleHtmlParser parser = new SimpleHtmlParser(_html);

            OnDocumentBegin();
            while (true)
            {
                Element currentElement = parser.Next();

                BeginTag beginTag = currentElement as BeginTag;
                if (beginTag != null)
                {
                    OnBeginTag(beginTag);
                    continue;
                }

                EndTag endTag = currentElement as EndTag;
                if (endTag != null)
                {
                    OnEndTag(endTag);
                    continue;
                }

                ScriptLiteral literal = currentElement as ScriptLiteral;
                if (literal != null)
                {
                    OnScriptLiteral(literal);
                    continue;
                }

                Comment comment = currentElement as Comment;
                if (comment != null)
                {
                    OnComment(comment);
                    continue;
                }

                MarkupDirective markupDirective = currentElement as MarkupDirective;
                if (markupDirective != null)
                {
                    OnMarkupDirective(markupDirective);
                    continue;
                }

                ScriptText scriptText = currentElement as ScriptText;
                if (scriptText != null)
                {
                    OnScriptText(scriptText);
                    continue;
                }

                ScriptComment scriptComment = currentElement as ScriptComment;
                if (scriptComment != null)
                {
                    OnScriptComment(scriptComment);
                    continue;
                }

                StyleText styleText = currentElement as StyleText;
                if (styleText != null)
                {
                    OnStyleText(styleText);
                    continue;
                }

                StyleUrl styleUrl = currentElement as StyleUrl;
                if (styleUrl != null)
                {
                    OnStyleUrl(styleUrl);
                    continue;
                }

                StyleImport styleImport = currentElement as StyleImport;
                if (styleImport != null)
                {
                    OnStyleImport(styleImport);
                    continue;
                }

                StyleComment styleComment = currentElement as StyleComment;
                if (styleComment != null)
                {
                    OnStyleComment(styleComment);
                    continue;
                }

                StyleLiteral styleLiteral = currentElement as StyleLiteral;
                if (styleLiteral != null)
                {
                    OnStyleLiteral(styleLiteral);
                    continue;
                }

                Text text = currentElement as Text;
                if (text != null)
                {
                    OnText(text);
                    continue;
                }


                if (currentElement == null)
                {
                    OnDocumentEnd();
                    return;
                }

                Debug.Fail("Unrecognized element in LightWeightHTMLDocumentIterator");
            }
        }
示例#21
0
        /*
         *  ---------------- / CONSTRUCTOR ----------------
         */

        /*
         *  ---------------- HELPER FUNCTIONS ----------------
         */

        private void CheckWordsInRun(Run r) /* Scans a run for keywords and stores the keywords with their information in the buffer */
        {
            /* Local Variables */
            StyleText       styleText;                /* Contains the beginning and end positions of a styled token along with the style object to style the token    */
            LexicalAnalyzer lexer;                    /* Identifies tokens in the text to be colored                                                                  */
            Token           nextToken;                /* Pointer to the current token                                                                                 */
            int             textOffset;               /* Start position of the current text ignoring the prefix under a multi-line comment                            */
            int             leftRangePointer;         /* Pointer to the beginning position of the current token in the text                                           */
            int             previousLeftRangePointer; /* Stores the left range pointer for adjusting BREAK tokens                                                     */
            int             rightRangePointer;        /* Pointer to the end position of the current token in the text                                                 */
            string          currentText;              /* Current text to process                                                                                      */

            /* / Local Variables */

            /* Create new lexical analyzer and start reading tokens */
            currentText       = r.Text;
            lexer             = new LexicalAnalyzer(currentText);
            nextToken         = lexer.GetToken();
            textOffset        = 0;
            rightRangePointer = textOffset + lexer.GetTextPosition() + 1;      /* Initial range is from the beginning of the text  */
            leftRangePointer  = rightRangePointer - nextToken.Content.Length;  /* to the end of the first read token               */

            /* If this comes from an unclosed multi-line comment, style everything accordingly */
            if (inMultiLineComment)
            {
                /* Identify the end of the multi-line comment (either where there is a comment closer or at the end of the string if that is not present) */
                if (currentText.Contains("<="))
                {
                    rightRangePointer  = currentText.IndexOf("<=") + 2;
                    inMultiLineComment = false;
                }
                else
                {
                    rightRangePointer = currentText.Length;
                }

                /* Build style text object and add it to the words to style buffer */
                styleText = new StyleText
                {
                    Start = r.ContentStart.GetPositionAtOffset(leftRangePointer),
                    End   = r.ContentStart.GetPositionAtOffset(rightRangePointer),
                    Style = multiLineCommentStyle
                };

                styledTextRanges.Add(styleText);

                /* Reset lexer to ignore the commented out section */
                currentText       = currentText.Substring(rightRangePointer);
                lexer             = new LexicalAnalyzer(currentText);
                textOffset        = rightRangePointer;
                nextToken         = lexer.GetToken();
                rightRangePointer = textOffset + lexer.GetTextPosition() + 1;
                leftRangePointer  = rightRangePointer - nextToken.Content.Length;
            }

            /* Find keywords in program by checking each run */
            while (nextToken.Type != TokenType.EOF)
            {
                /* Adjust range pointers if this is a BREAK token */
                if (nextToken.Type == TokenType.BREAK)
                {
                    /* Store the current value of the left range pointer */
                    previousLeftRangePointer = leftRangePointer;

                    /* Move the left range pointer further left until it points to a newline (the first newline in the BREAK token) */
                    while (r.Text[leftRangePointer] != '\n' && r.Text[leftRangePointer] != '\r')
                    {
                        --leftRangePointer;
                    }

                    /* Offset the right range pointer the same amount (add 1 in case a newline is \r\n) */
                    if (previousLeftRangePointer > leftRangePointer)
                    {
                        rightRangePointer -= previousLeftRangePointer - leftRangePointer + 1;
                    }
                }

                /* Adjust range poitners if this is a STRING token */
                if (nextToken.Type == TokenType.STRING)
                {
                    leftRangePointer -= 2; /* Offset for the two quotes in the string */
                }

                /* Add any tokens with a recognized type to the words to style buffer */
                if (tokenTypeStyleDict.ContainsKey(nextToken.Type))
                {
                    styleText = new StyleText
                    {
                        Start = r.ContentStart.GetPositionAtOffset(leftRangePointer),
                        End   = r.ContentStart.GetPositionAtOffset(rightRangePointer),
                        Style = tokenTypeStyleDict[nextToken.Type]
                    };

                    styledTextRanges.Add(styleText);
                }

                /* Add any other recognized strings to the words to style buffer */
                else if (wordStyleDict.ContainsKey(nextToken.Content))
                {
                    styleText = new StyleText
                    {
                        Start = r.ContentStart.GetPositionAtOffset(leftRangePointer),
                        End   = r.ContentStart.GetPositionAtOffset(rightRangePointer),
                        Style = wordStyleDict[nextToken.Content]
                    };

                    styledTextRanges.Add(styleText);
                }

                /* Get the next token and update the left and right pointers accordingly */
                nextToken         = lexer.GetToken();
                rightRangePointer = textOffset + lexer.GetTextPosition() + 1;
                leftRangePointer  = rightRangePointer - nextToken.Content.Length;
            }

            /* Style comments */
            foreach (KeyValuePair <int, string> positionCommentPair in lexer.SingleLineCommentStartPositionMap)
            {
                styleText = new StyleText
                {
                    Start = r.ContentStart.GetPositionAtOffset(positionCommentPair.Key),
                    End   = r.ContentStart.GetPositionAtOffset(textOffset + positionCommentPair.Key + positionCommentPair.Value.Length),
                    Style = singleLineCommentStyle
                };

                styledTextRanges.Add(styleText);
            }

            foreach (KeyValuePair <int, string> positionCommentPair in lexer.MultiLineCommentStartPositionMap)
            {
                /* Check if the multi-line comment ends */
                inMultiLineComment = !positionCommentPair.Value.Contains("<=");

                styleText = new StyleText
                {
                    Start = r.ContentStart.GetPositionAtOffset(positionCommentPair.Key),
                    End   = r.ContentStart.GetPositionAtOffset(textOffset + positionCommentPair.Key + positionCommentPair.Value.Length),
                    Style = multiLineCommentStyle,
                };

                styledTextRanges.Add(styleText);
            }
        }
 protected virtual void OnStyleText(StyleText styleText)
 {
 }
 protected override void OnStyleText(StyleText styleText)
 {
     Emit(styleText);
     base.OnStyleText(styleText);
 }
示例#24
0
 /// <summary>
 /// Set the specified style.
 /// </summary>
 /// <param name="styleText">Style for the text.</param>
 /// <param name="style">Full style data.</param>
 public virtual void SetStyle(StyleText styleText, Style style)
 {
     // do nothing
 }
示例#25
0
        /// <summary>
        /// Set the style.
        /// </summary>
        /// <param name="styleBackground">Style for the background.</param>
        /// <param name="styleText">Style for the text.</param>
        /// <param name="style">Full style data.</param>
        public override void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
        {
            base.SetStyle(styleBackground, styleText, style);

            styleText.ApplyTo(Name);
        }
示例#26
0
        private void CheckWordsInRun(Run r) /* Scans a run for keywords and stores the keywords with their information in the buffer */
        {
            /* Local Variables */
            StyleText styleText;
            int       startIndex;
            int       endIndex;
            int       i;
            string    hasStyleReturn;
            string    word;
            string    lastWord;

            /* / Local Variables */

            startIndex = 0;
            endIndex   = 0;

            /* Find special words */
            for (i = 0; i < currentText.Length; ++i)
            {
                if (char.IsWhiteSpace(currentText[i]))
                {
                    /* Check to see if we're at the end of a word (because we're on whitespace and the character before is not whitespace) */
                    if (i > 0 && !(char.IsWhiteSpace(currentText[i - 1])))
                    {
                        endIndex = i - 1;
                        word     = currentText.Substring(startIndex, endIndex - startIndex + 1);

                        hasStyleReturn = HasStyle(word);

                        /* If the word is marked to be styled */
                        if (hasStyleReturn != null)
                        {
                            styleText       = new StyleText();
                            styleText.Start = r.ContentStart.GetPositionAtOffset(startIndex, LogicalDirection.Forward); /* Get starting position in textbox */

                            /* Get ending position in textbox */
                            if (hasStyleReturn == word)
                            {
                                styleText.End = r.ContentStart.GetPositionAtOffset(endIndex + 1, LogicalDirection.Backward);
                            }
                            else
                            {
                                styleText.End = r.ContentStart.GetPositionAtOffset(endIndex + 1 - (word.Length - hasStyleReturn.Length), LogicalDirection.Backward);
                            }

                            /* Store the word itself and the styler instance (lookup from dictionary) */
                            styleText.Word  = word;
                            styleText.Style = wordStyleDict[hasStyleReturn];

                            /* Add the new StyleText instance containing the word's position, content, and style to the buffer */
                            keywordBuffer.Add(styleText);
                        }
                    }
                    startIndex = i + 1;
                }
            }

            /* The previous loop doesn't deal with the last word */
            lastWord = currentText.Substring(startIndex, currentText.Length - startIndex);

            /* Process is the same as above */
            hasStyleReturn = HasStyle(lastWord);
            if (hasStyleReturn != null)
            {
                styleText       = new StyleText();
                styleText.Start = r.ContentStart.GetPositionAtOffset(startIndex, LogicalDirection.Forward);
                if (hasStyleReturn == lastWord)
                {
                    styleText.End = r.ContentStart.GetPositionAtOffset(endIndex + 1, LogicalDirection.Backward);
                }
                else
                {
                    styleText.End = r.ContentStart.GetPositionAtOffset(endIndex + 1 - (lastWord.Length - hasStyleReturn.Length), LogicalDirection.Backward);
                }
                styleText.Word  = lastWord;
                styleText.Style = wordStyleDict[hasStyleReturn];
                keywordBuffer.Add(styleText);
            }
        }