public StunState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, StunState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E1_StunState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, StunState_SO stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }