示例#1
0
        public void TestChildSceneNodeRemoval()
        {
            SceneManager sceneManager = new StubSceneManager("Manager under test");
            SceneNode    node         = sceneManager.CreateSceneNode("testNode");
            SceneNode    childNode    = node.CreateChildSceneNode("childNode");

            Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was created but not added to the scene graph.");

            node.RemoveChild(childNode.Name);

            Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was removed from its parent but also incorrectly removed from the scene graph.");
        }
        public void TestChildSceneNodeRemoval()
        {
            SceneManager sceneManager = new StubSceneManager( "Manager under test" );
            SceneNode node = sceneManager.CreateSceneNode( "testNode" );
            SceneNode childNode = node.CreateChildSceneNode( "childNode" );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was created but not added to the scene graph." );

            node.RemoveChild( childNode.Name );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was removed from its parent but also incorrectly removed from the scene graph." );
        }
示例#3
0
        public void TestChildSceneNodeDestructionByName()
        {
            SceneManager sceneManager = new StubSceneManager("Manager under test");
            SceneNode    node         = sceneManager.CreateSceneNode("testNode");
            SceneNode    childNode    = node.CreateChildSceneNode("childNode");

            Assert.IsTrue(ManagerContainsNode(sceneManager, childNode), "A child node was created but not added to the scene graph.");

            node.RemoveAndDestroyChild(childNode.Name);

            Assert.IsFalse(ManagerContainsNode(sceneManager, childNode), "A child node was destroyed but not removed from the scene graph.");
        }
        public void TestChildSceneNodeDestructionByName()
        {
            SceneManager sceneManager = new StubSceneManager( "Manager under test" );
            SceneNode node = sceneManager.CreateSceneNode( "testNode" );
            SceneNode childNode = node.CreateChildSceneNode( "childNode" );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was created but not added to the scene graph." );

            node.RemoveAndDestroyChild( childNode.Name );

            Assert.IsFalse( ManagerContainsNode( sceneManager, childNode ), "A child node was destroyed but not removed from the scene graph." );
        }