//build into bufferData public bool BuildSide(Vector3 pointA, Vector3 pointB, int material, bool doRender = true) { thisData.CreateSide(pointA, pointB, material); if (doRender) { thisRenderer.SteppedRenderStructure(); thisObject.GetComponent<MeshCollider>().sharedMesh = thisObject.GetComponent<MeshFilter>().mesh; } return true; }