//////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> Gets the shader data from the tag. </summary> /// /// <param name="tagIndex"> The parent tag index. </param> /// <param name="tagManager"> The tags' manager. </param> /// /// <returns> The shader data. </returns> private StructureBSPShaderData GetShaderData(TagIndexBase tagIndex, BlamLib.Managers.TagManager tagManager) { var data = new StructureBSPShaderData(); data.CollectData(tagIndex, tagManager); return(data); }
//////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> Gets the shader data from the tag. </summary> /// /// <param name="tagIndex"> The parent tag index. </param> /// <param name="tagManager"> The tags' manager. </param> /// /// <returns> The shader data. </returns> private StructureBSPShaderData GetShaderData(TagIndexBase tagIndex, BlamLib.Managers.TagManager tagManager) { var data = new StructureBSPShaderData(); data.CollectData(tagIndex, tagManager); return data; }