public PlayerIdAndPos(string playerId, StructVector3 pos, DirectionEnum dir) { this.playerId = playerId; this.pos = pos; this.dir = dir; }
public Walk(string playerId, DirectionEnum direction, StructVector3 pos) : base(CommandEnum.Walk, playerId) { this.direction = direction; this.pos = pos; }
public ForceMove(string playerId, DirectionEnum direction, StructVector3 pos) : base(CommandEnum.ForceMove, playerId) { this.direction = direction; this.pos = pos; }
public EntriedId(string playerId, StructVector3 pos, DirectionEnum dir) : base(CommandEnum.EntriedId, playerId) { this.pos = pos; this.dir = dir; }