示例#1
0
    public StrongConfigure GetStrongConfigure(int pos, int startlevel)
    {
        StrongConfigure configure = null;
        Dictionary <int, StrongConfigure> temp = null;

        if (m_StrongDict.TryGetValue(pos, out temp))
        {
            if (temp.ContainsKey(startlevel))
            {
                configure = temp[startlevel];
            }
        }



        return(configure);
    }
示例#2
0
    public void LoadStrongConfigure(string path)
    {
        var asset = Resources.Load <TextAsset>(path);

        if (asset == null)
        {
            Debug.Log("强化文件无法加载");
        }
        else
        {
            XmlDocument xml = new XmlDocument();
            xml.LoadXml(asset.text);
            XmlNodeList list = xml.SelectSingleNode("root").ChildNodes;
            for (int i = 0; i < list.Count; i++)
            {
                var element = list[i] as XmlElement;
                if (element.GetAttributeNode("ID") == null)
                {
                    continue;
                }

                var strongConfigure = new StrongConfigure()
                {
                    ID = int.Parse(element.GetAttributeNode("ID").InnerText)
                };

                foreach (XmlElement item in list[i].ChildNodes)
                {
                    var value = int.Parse(item.InnerText);
                    switch (item.Name)
                    {
                    case "pos":
                        strongConfigure.pos = value;
                        break;

                    case "starlv":
                        strongConfigure.starLevel = value;
                        break;

                    case "addhp":
                        strongConfigure.AddHp = value;
                        break;

                    case "addhurt":
                        strongConfigure.AddDamage = value;
                        break;

                    case "adddef":
                        strongConfigure.AddDefence = value;
                        break;

                    case "minlv":
                        strongConfigure.MinLevel = value;
                        break;

                    case "coin":
                        strongConfigure.Coin = value;
                        break;

                    case "crystal":
                        strongConfigure.Crystal = value;
                        break;

                    default:
                        break;
                    }
                }

                //将数据写入嵌套的字典当中
                Dictionary <int, StrongConfigure> tempDict = null;
                //根据指定的值, 这里是pos作为键, 从大字典中试着去出小字典
                if (m_StrongDict.TryGetValue(strongConfigure.pos, out tempDict))
                {
                    //如果能够根据传入的位置取出属于某位置的字典, 则以该部位的星级为key, 添加到小字典中
                    tempDict.Add(strongConfigure.starLevel, strongConfigure);
                }
                else
                {
                    //如果无法获取到某部位的字典, 就创建一个新的字典, 将该部位对应数据添加到小字典后, 在添加到大字典中
                    tempDict = new Dictionary <int, StrongConfigure>();
                    tempDict.Add(strongConfigure.starLevel, strongConfigure);

                    //添加到大字典中
                    m_StrongDict.Add(strongConfigure.pos, tempDict);
                }
            }
        }
    }