public override void AfterGpuStroke(BrushConfig br, StrokeVector st, BrushTypes.Base type) { if (br.IsA3DBrush(painter) && painter.IsAtlased()) { PainterShaderVariables.BRUSH_ATLAS_SECTION_AND_ROWS.GlobalValue = new Vector4(0, 0, 1, 0); } }
public void PaintRenderTexture(StrokeVector stroke, TextureMeta image, BrushConfig bc, PlaytimePainter painter) { var vt = painter.GetVolumeTexture(); if (!vt) { Debug.LogError("Painted volume was not found"); return; } if (_enableRayTracing) { rayTraceCameraConfiguration.From(stroke); bc.useAlphaBuffer = false; delayedPaintingConfiguration = new BrushStrokePainterImage(stroke, image, bc, painter); PainterCamera.GetProjectorCamera().RenderRightNow(this); } else { PaintRenderTexture(new BrushStrokePainterImage(stroke, image, bc, painter)); } }
private void Paint() { RaycastHit hit; if (!Physics.Raycast(new Ray(transform.position, transform.forward), out hit)) { lastShotResult = "Didn't hit any colliders"; return; } var painter = hit.transform.GetComponentInParent <PlaytimePainter>(); if (!painter) { lastShotResult = "No painter detected on {0}".F(hit.transform.name); return; } if (painter.skinnedMeshRenderer && !brush.IsA3DBrush(painter)) { painter.UpdateMeshCollider(); var colliderDisabled = !painter.meshCollider.enabled; if (colliderDisabled) { painter.meshCollider.enabled = true; } if (!painter.meshCollider.Raycast(new Ray(transform.position, transform.forward), out hit, 99999)) { lastShotResult = "Missed updated Collider"; if (colliderDisabled) { painter.meshCollider.enabled = false; } return; } if (colliderDisabled) { painter.meshCollider.enabled = false; } lastShotResult = "Updated Collider for skinned mesh and Painted"; } else { lastShotResult = "Painted on Object"; } var v = new StrokeVector(hit, false); brush.Paint(v, painter.SetTexTarget(brush)); }
public override void BeforeGpuStroke(BrushConfig br, StrokeVector st, BrushTypes.Base type) { if (!br.IsA3DBrush(painter) || !painter.IsAtlased()) { return; } var ats = GetAtlasedSection(); PainterShaderVariables.BRUSH_ATLAS_SECTION_AND_ROWS.GlobalValue = new Vector4(ats.x, ats.y, atlasRows, 1); }
private void Paint() { RaycastHit hit; for (var i = 0; i < shoots; i++) { if (Physics.Raycast(new Ray(transform.position, transform.forward + transform.right * Random.Range(-spread, spread) + transform.up * Random.Range(-spread, spread)), out hit)) { var receivers = hit.transform.GetComponentsInParent <PaintingReceiver>(); if (receivers.Length == 0) { continue; } int subMesh; var receiver = receivers[0]; // IF FEW SubMeshes if (hit.collider.GetType() == typeof(MeshCollider)) { subMesh = ((MeshCollider)hit.collider).sharedMesh.GetSubMeshNumber(hit.triangleIndex); if (receivers.Length > 1) { var mats = receiver.Renderer.materials; var material = mats[subMesh % mats.Length]; receiver = receivers.FirstOrDefault(r => r.Material == material); } } else { subMesh = receiver.materialIndex; } // ACTUAL PAINTING if (!receiver) { continue; } var tex = receiver.GetTexture(); if (!tex) { continue; } var rendTex = (receiver.texture.GetType() == typeof(RenderTexture)) ? (RenderTexture)receiver.texture : null; // WORLD SPACE BRUSH if (rendTex) { var st = new StrokeVector(hit.point) { unRepeatedUv = hit.collider.GetType() == typeof(MeshCollider) ? (receiver.useTexcoord2 ? hit.textureCoord2 : hit.textureCoord).Floor() : receiver.meshUvOffset, }; switch (receiver.type) { case PaintingReceiver.RendererType.Skinned when receiver.skinnedMeshRenderer: BrushTypes.Sphere.Paint(rendTex, receiver.gameObject, receiver.skinnedMeshRenderer, brush, st, subMesh); break; case PaintingReceiver.RendererType.Regular when receiver.meshFilter: { var mat = receiver.Material; if (mat && mat.IsAtlased()) { BrushTypes.Sphere.PaintAtlased(rendTex, receiver.gameObject, receiver.originalMesh ? receiver.originalMesh : receiver.meshFilter.sharedMesh, brush, st, new List <int> { subMesh }, (int)mat.GetFloat(PainterDataAndConfig.ATLASED_TEXTURES)); } else { BrushTypes.Sphere.Paint(rendTex, receiver.gameObject, receiver.originalMesh ? receiver.originalMesh : receiver.meshFilter.sharedMesh, brush, st, new List <int> { subMesh }); } break; } } } // TEXTURE SPACE BRUSH else if (receiver.texture is Texture2D) { if (hit.collider.GetType() != typeof(MeshCollider)) { Debug.Log("Can't get UV coordinates from a Non-Mesh Collider"); } BlitFunctions.Paint(receiver.useTexcoord2 ? hit.textureCoord2 : hit.textureCoord, 1, (Texture2D)receiver.texture, Vector2.zero, Vector2.one, brush, null); var id = receiver.texture.GetTextureData(); _texturesNeedUpdate.AddIfNew(id); } else { Debug.Log(receiver.gameObject.name + " doesn't have any combination of paintable things setup on his PainterReciver."); } } } }
public void PaintPixelsInRam(StrokeVector stroke, float brushAlpha, TextureMeta image, BrushConfig bc, PlaytimePainter painter) { var volume = image.texture2D.GetVolumeTextureData(); if (!volume) { return; } bc.brush3DRadius = Mathf.Min(BrushScaleMaxForCpu(volume), bc.brush3DRadius); var volumeScale = volume.size; var pos = (stroke.posFrom - volume.transform.position) / volumeScale + 0.5f * Vector3.one; var height = volume.Height; var texWidth = image.width; BlitFunctions.brAlpha = brushAlpha; bc.PrepareCpuBlit(image); BlitFunctions.half = bc.Size(true) / volumeScale; var pixels = image.Pixels; var iHalf = (int)(BlitFunctions.half - 0.5f); var smooth = bc.GetBrushType(true) != BrushTypes.Pixel.Inst; if (smooth) { iHalf += 1; } BlitFunctions.alphaMode = BlitFunctions.SphereAlpha; var sliceWidth = texWidth / volume.hSlices; var hw = sliceWidth / 2; var y = (int)pos.y; var z = (int)(pos.z + hw); var x = (int)(pos.x + hw); for (BlitFunctions.y = -iHalf; BlitFunctions.y < iHalf + 1; BlitFunctions.y++) { var h = y + BlitFunctions.y; if (h >= height) { return; } if (h < 0) { continue; } var hy = h / volume.hSlices; var hx = h % volume.hSlices; var hTexIndex = (hy * texWidth + hx) * sliceWidth; for (BlitFunctions.z = -iHalf; BlitFunctions.z < iHalf + 1; BlitFunctions.z++) { var trueZ = z + BlitFunctions.z; if (trueZ < 0 || trueZ >= sliceWidth) { continue; } var yTexIndex = hTexIndex + trueZ * texWidth; for (BlitFunctions.x = -iHalf; BlitFunctions.x < iHalf + 1; BlitFunctions.x++) { if (!BlitFunctions.alphaMode()) { continue; } var trueX = x + BlitFunctions.x; if (trueX < 0 || trueX >= sliceWidth) { continue; } var texIndex = yTexIndex + trueX; BlitFunctions.blitMode(ref pixels[texIndex]); } } } }
public bool PaintTexture2D(StrokeVector stroke, float brushAlpha, TextureMeta image, BrushConfig bc, PlaytimePainter painter) { if (!painter.IsAtlased()) { return(false); } var uvCoords = stroke.uvFrom; var atlasedSection = GetAtlasedSection(); sectorSize = image.width / atlasRows; atlasSector.From(atlasedSection * sectorSize); BlitFunctions.brAlpha = brushAlpha; BlitFunctions.half = (bc.Size(false)) / 2; var iHalf = Mathf.FloorToInt(BlitFunctions.half - 0.5f); var smooth = bc.GetBrushType(true) != BrushTypes.Pixel.Inst; if (smooth) { BlitFunctions.alphaMode = BlitFunctions.CircleAlpha; } else { BlitFunctions.alphaMode = BlitFunctions.NoAlpha; } BlitFunctions.blitMode = bc.GetBlitMode(true).BlitFunctionTex2D(image); if (smooth) { iHalf += 1; } BlitFunctions.alpha = 1; BlitFunctions.Set(bc.mask); BlitFunctions.cSrc = bc.Color; var tmp = image.UvToPixelNumber(uvCoords); var fromX = tmp.x - iHalf; tmp.y -= iHalf; var pixels = image.Pixels; for (BlitFunctions.y = -iHalf; BlitFunctions.y < iHalf + 1; BlitFunctions.y++) { tmp.x = fromX; for (BlitFunctions.x = -iHalf; BlitFunctions.x < iHalf + 1; BlitFunctions.x++) { if (BlitFunctions.alphaMode()) { var sx = tmp.x - atlasSector.x; var sy = tmp.y - atlasSector.y; sx %= sectorSize; if (sx < 0) { sx += sectorSize; } sy %= sectorSize; if (sy < 0) { sy += sectorSize; } BlitFunctions.blitMode(ref pixels[((atlasSector.y + sy)) * image.width + (atlasSector.x + sx)]); } tmp.x += 1; } tmp.y += 1; } return(true); }
public PaintingCollision(PlaytimePainter p) { painter = p; vector = new StrokeVector(); }
public virtual void AfterGpuStroke(BrushConfig br, StrokeVector st, BrushTypes.Base type) { }
public void PaintRenderTexture(StrokeVector stroke, TextureMeta image, BrushConfig bc, PlaytimePainter painter) { }
public void PaintPixelsInRam(StrokeVector stroke, float brushAlpha, TextureMeta image, BrushConfig bc, PlaytimePainter painter) => painter.GetModule <TileableAtlasingComponentModule>() ?.PaintTexture2D(stroke, brushAlpha, image, bc, painter);