void Display2ndColomn() { if (_c2type == C2Type.Nill) { return; } if (_c2type == C2Type.SetTarget) { BorderGroup.BeginBorder("Set Target:"); ImGui.Checkbox("Show Own", ref _showOwnAsTarget); for (int i = 0; i < _allSensorContacts.Length; i++) { var contact = _allSensorContacts[i]; if (ImGui.SmallButton("Set ##sens" + i)) { SetTarget(contact.ActualEntityGuid); } ImGui.SameLine(); ImGui.Text(contact.Name); } if (_showOwnAsTarget) { for (int i = 0; i < _ownEntites.Length; i++) { var contact = _ownEntites[i]; if (ImGui.SmallButton("Set##own" + i)) { SetTarget(contact.Entity.Guid); } ImGui.SameLine(); ImGui.Text(contact.Name); } } BorderGroup.EndBoarder(); } if (_c2type == C2Type.SetWeapons) { BorderGroup.BeginBorder("Missile Launchers:"); for (int i = 0; i < _missileLaunchers.Length; i++) { if (ImGui.SmallButton(_missileLaunchers[i].Name + "##" + i)) { var wns = new List <ComponentInstance>(_fcState[i].AssignedWeapons); Guid[] wnids = new Guid[wns.Count + 1]; for (int k = 0; k < wns.Count; k++) { wnids[k] = wns[k].ID; } wnids[wns.Count] = _missileLaunchers[i].ID; SetWeapons(wnids); } ImGui.Indent(); for (int j = 0; j < _mlstates[i].WeaponStats.Length; j++) { var stat = _mlstates[i].WeaponStats[j]; string str = stat.name + Stringify.Value(stat.value, stat.valueType); ImGui.Text(str); } ImGui.Unindent(); } BorderGroup.EndBoarder(); ImGui.NewLine(); BorderGroup.BeginBorder("Rail Guns:"); for (int i = 0; i < _railGuns.Length; i++) { if (ImGui.SmallButton(_railGuns[i].Name + "##" + i)) { var wns = new List <ComponentInstance>(_fcState[i].AssignedWeapons); Guid[] wnids = new Guid[wns.Count + 1]; for (int k = 0; k < wns.Count; k++) { wnids[k] = wns[k].ID; } wnids[wns.Count] = _railGuns[i].ID; SetWeapons(wnids); } ImGui.Indent(); for (int j = 0; j < _rgstates[i].WeaponStats.Length; j++) { var stat = _rgstates[i].WeaponStats[j]; string str = stat.name + Stringify.Value(stat.value, stat.valueType); ImGui.Text(str); } ImGui.Unindent(); } BorderGroup.EndBoarder(); ImGui.NewLine(); BorderGroup.BeginBorder("Beam Weapons:"); for (int i = 0; i < _beamWpns.Length; i++) { if (ImGui.SmallButton(_beamWpns[i].Name + "##" + i)) { var wns = new List <ComponentInstance>(_fcState[i].AssignedWeapons); Guid[] wnids = new Guid[wns.Count + 1]; for (int k = 0; k < wns.Count; k++) { wnids[k] = wns[k].ID; } wnids[wns.Count] = _beamWpns[i].ID; SetWeapons(wnids); } ImGui.Indent(); for (int j = 0; j < _beamstates[i].WeaponStats.Length; j++) { var stat = _beamstates[i].WeaponStats[j]; string str = stat.name + Stringify.Value(stat.value, stat.valueType); ImGui.Text(str); } ImGui.Unindent(); } BorderGroup.EndBoarder(); } }