// Token: 0x0600CE0A RID: 52746 RVA: 0x0038B4F8 File Offset: 0x003896F8 private void CreatePathItemList(List <GetPathData> getPathList, string getPathDesc) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CreatePathItemListList ` 1String_hotfix != null) { this.m_CreatePathItemListList ` 1String_hotfix.call(new object[] { this, getPathList, getPathDesc }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; GameObjectUtility.DestroyChildren(this.m_contentObj); if (getPathList == null || getPathList.Count == 0) { this.m_tips.gameObject.SetActive(true); this.m_tipsText.text = getPathDesc; return; } this.m_tips.gameObject.SetActive(false); IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader; foreach (GetPathData getPathData in getPathList) { if (getPathData.PathType == GetPathType.GetPathType_HeroDungeon) { ConfigDataHeroDungeonLevelInfo configDataHeroDungeonLevelInfo = configDataLoader.GetConfigDataHeroDungeonLevelInfo(getPathData.ID); if (configDataHeroDungeonLevelInfo == null) { continue; } ConfigDataHeroInformationInfo configDataHeroInformationInfo = configDataLoader.GetConfigDataHeroInformationInfo(configDataHeroDungeonLevelInfo.m_chapterId); if (configDataHeroInformationInfo == null || !configDataHeroInformationInfo.IsDungeonLevelsUnLock) { continue; } } GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.m_itemPrefab); GetPathItemUIController getPathItemUIController = GameObjectUtility.AddControllerToGameObject <GetPathItemUIController>(gameObject); getPathItemUIController.EventOnGotoButtonClick += this.OnGetPathItemGotoButtonClick; getPathItemUIController.SetGetPath(getPathData); gameObject.transform.SetParent(this.m_contentObj.transform, false); } }
// Token: 0x0600CAE5 RID: 51941 RVA: 0x0037EC74 File Offset: 0x0037CE74 public void SetReward(List <Goods> rewardList, string name) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetRewardList ` 1String_hotfix != null) { this.m_SetRewardList ` 1String_hotfix.call(new object[] { this, rewardList, name }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; this.m_nameText.text = name; GameObjectUtility.DestroyChildren(this.m_rewardGroupTransform.gameObject); GameObject assetInContainer = base.GetAssetInContainer <GameObject>("RewardGoods"); RewardGoodsUIController.CreateRewardGoodsList(rewardList, this.m_rewardGroupTransform, assetInContainer, null, true, 0, true); }