private void RollSkill(string skillString) { string bonus = "+0"; Skill skill = _stringService.GetEnum <Skill>(skillString); if (_monsterModel.Skills.ContainsKey(skill)) { bonus = _statService.AddPlusOrMinus(_monsterModel.Skills[skill]); } _dialogService.ShowDiceRollDialog(skillString + " Check", "1d20" + bonus); }