private void RollSkill(string skillString)
        {
            string bonus = "+0";

            Skill skill = _stringService.GetEnum <Skill>(skillString);

            if (_monsterModel.Skills.ContainsKey(skill))
            {
                bonus = _statService.AddPlusOrMinus(_monsterModel.Skills[skill]);
            }

            _dialogService.ShowDiceRollDialog(skillString + " Check", "1d20" + bonus);
        }