public void ReceiveWithRuleRestrictions() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); StringMatchesRule rule = subject.gameObject.AddComponent <StringMatchesRule>(); rule.TargetPattern = "test"; subject.ReceiveValidity = new RuleContainer { Interface = rule }; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive("test"); Assert.AreEqual("test", subject.Payload); Assert.IsTrue(emittedMock.Received); emittedMock.Reset(); Assert.IsFalse(emittedMock.Received); subject.Receive("somethingelse"); Assert.AreEqual("test", subject.Payload); Assert.IsFalse(emittedMock.Received); }
public void SetUp() { containingObject = new GameObject(); container = new RuleContainer(); subject = containingObject.AddComponent<StringMatchesRule>(); container.Interface = subject; }