private void InitializeLanguageData() { string data = Resources.Load <TextAsset>(_languageJSONAssetPath).ToString(); _languageData = JsonConvert.DeserializeObject <StringLanguageDict>(data); SetLanguage(_languageData.Keys.ToList()[0]); }
protected override void InitializeSingleton() { _languageData = new StringLanguageDict(); ConfigurationApplicator.Instance.ApplyConfiguration(this.GetType(), this.gameObject, 0); InitializeLanguageData(); }