public ServerInitMessage(int simulationBuffer, Dictionary <int, serialization.types.String> playersCharacters, world.cellType.CellInfo[,] array) : base() { SimulationBuffer = new serialization.types.Int32(simulationBuffer); PlayerCharacters = new StringHashMap(playersCharacters); CellInfo2DArray = new world.LogicGrid.CellInfo2DArray(array); InitSerializableMembers(SimulationBuffer, PlayerCharacters, CellInfo2DArray); }
public ServerInitMessage() { SimulationBuffer = new serialization.types.Int32(0); PlayerCharacters = new StringHashMap(null); CellInfo2DArray = new world.LogicGrid.CellInfo2DArray(null); InitSerializableMembers(SimulationBuffer, PlayerCharacters, CellInfo2DArray); }
public CharacterListMessage(Dictionary <int, String> players) : base() { PlayerCharacters = new StringHashMap(players); InitSerializableMembers(PlayerCharacters); }
public CharacterListMessage() { PlayerCharacters = new StringHashMap(null); InitSerializableMembers(PlayerCharacters); }