示例#1
0
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            ControlStage t = target as ControlStage;

            // Format Enum names
            string[] displayLabels = StringFormatter.FormatEnumNames(t.Display, "<None>");
            displayProp.enumValueIndex = EditorGUILayout.Popup("Display", (int)displayProp.enumValueIndex, displayLabels);

            string replaceLabel = "Portrait Stage";

            if (t.Display == StageDisplayType.Swap)
            {
                CommandEditor.ObjectField <Stage>(replacedStageProp,
                                                  new GUIContent("Replace", "Character to swap with"),
                                                  new GUIContent("<Default>"),
                                                  Stage.activeStages);
                replaceLabel = "With";
            }

            if (Stage.activeStages.Count > 0)
            {
                CommandEditor.ObjectField <Stage>(stageProp,
                                                  new GUIContent(replaceLabel, "Stage to display the character portraits on"),
                                                  new GUIContent("<Default>"),
                                                  Stage.activeStages);
            }

            bool  showOptionalFields = true;
            Stage s = t._Stage;

            // Only show optional portrait fields once required fields have been filled...
            if (t._Stage != null)            // Character is selected
            {
                if (t._Stage == null)        // If no default specified, try to get any portrait stage in the scene
                {
                    s = GameObject.FindObjectOfType <Stage>();
                }
                if (s == null)
                {
                    EditorGUILayout.HelpBox("No portrait stage has been set.", MessageType.Error);
                    showOptionalFields = false;
                }
            }
            if (t.Display != StageDisplayType.None && showOptionalFields)
            {
                EditorGUILayout.PropertyField(useDefaultSettingsProp);
                if (!t.UseDefaultSettings)
                {
                    EditorGUILayout.PropertyField(fadeDurationProp);
                }
                EditorGUILayout.PropertyField(waitUntilFinishedProp);
            }
            serializedObject.ApplyModifiedProperties();
        }
示例#2
0
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            Portrait t = target as Portrait;

            if (Stage.ActiveStages.Count > 1)
            {
                CommandEditor.ObjectField <Stage>(stageProp,
                                                  new GUIContent("Portrait Stage", "Stage to display the character portraits on"),
                                                  new GUIContent("<Default>"),
                                                  Stage.ActiveStages);
            }
            else
            {
                t._Stage = null;
            }
            // Format Enum names
            string[] displayLabels = StringFormatter.FormatEnumNames(t.Display, "<None>");
            displayProp.enumValueIndex = EditorGUILayout.Popup("Display", (int)displayProp.enumValueIndex, displayLabels);

            string characterLabel = "Character";

            if (t.Display == DisplayType.Replace)
            {
                CommandEditor.ObjectField <Character>(replacedCharacterProp,
                                                      new GUIContent("Replace", "Character to replace"),
                                                      new GUIContent("<None>"),
                                                      Character.ActiveCharacters);
                characterLabel = "With";
            }

            CommandEditor.ObjectField <Character>(characterProp,
                                                  new GUIContent(characterLabel, "Character to display"),
                                                  new GUIContent("<None>"),
                                                  Character.ActiveCharacters);

            bool  showOptionalFields = true;
            Stage s = t._Stage;

            // Only show optional portrait fields once required fields have been filled...
            if (t._Character != null)                  // Character is selected
            {
                if (t._Character.Portraits == null ||  // Character has a portraits field
                    t._Character.Portraits.Count <= 0) // Character has at least one portrait
                {
                    EditorGUILayout.HelpBox("This character has no portraits. Please add portraits to the character's prefab before using this command.", MessageType.Error);
                    showOptionalFields = false;
                }
                if (t._Stage == null)            // If default portrait stage selected
                {
                    if (t._Stage == null)        // If no default specified, try to get any portrait stage in the scene
                    {
                        s = GameObject.FindObjectOfType <Stage>();
                    }
                }
                if (s == null)
                {
                    EditorGUILayout.HelpBox("No portrait stage has been set.", MessageType.Error);
                    showOptionalFields = false;
                }
            }
            if (t.Display != DisplayType.None && t._Character != null && showOptionalFields)
            {
                if (t.Display != DisplayType.Hide && t.Display != DisplayType.MoveToFront)
                {
                    // PORTRAIT
                    CommandEditor.ObjectField <Sprite>(portraitProp,
                                                       new GUIContent("Portrait", "Portrait representing character"),
                                                       new GUIContent("<Previous>"),
                                                       t._Character.Portraits);
                    if (t._Character.PortraitsFace != FacingDirection.None)
                    {
                        // FACING
                        // Display the values of the facing enum as <-- and --> arrows to avoid confusion with position field
                        string[] facingArrows = new string[]
                        {
                            "<Previous>",
                            "<--",
                            "-->",
                        };
                        facingProp.enumValueIndex = EditorGUILayout.Popup("Facing", (int)facingProp.enumValueIndex, facingArrows);
                    }
                    else
                    {
                        t.Facing = FacingDirection.None;
                    }
                }
                else
                {
                    t._Portrait = null;
                    t.Facing    = FacingDirection.None;
                }
                string toPositionPrefix = "";
                if (t.Move)
                {
                    // MOVE
                    EditorGUILayout.PropertyField(moveProp);
                }
                if (t.Move)
                {
                    if (t.Display != DisplayType.Hide)
                    {
                        // START FROM OFFSET
                        EditorGUILayout.PropertyField(shiftIntoPlaceProp);
                    }
                }
                if (t.Move)
                {
                    if (t.Display != DisplayType.Hide)
                    {
                        if (t.ShiftIntoPlace)
                        {
                            t.FromPosition = null;
                            // OFFSET
                            // Format Enum names
                            string[] offsetLabels = StringFormatter.FormatEnumNames(t.Offset, "<Previous>");
                            offsetProp.enumValueIndex = EditorGUILayout.Popup("From Offset", (int)offsetProp.enumValueIndex, offsetLabels);
                        }
                        else
                        {
                            t.Offset = PositionOffset.None;
                            // FROM POSITION
                            CommandEditor.ObjectField <RectTransform>(fromPositionProp,
                                                                      new GUIContent("From Position", "Move the portrait to this position"),
                                                                      new GUIContent("<Previous>"),
                                                                      s.Positions);
                        }
                    }
                    toPositionPrefix = "To ";
                }
                else
                {
                    t.ShiftIntoPlace = false;
                    t.FromPosition   = null;
                    toPositionPrefix = "At ";
                }
                if (t.Display == DisplayType.Show || (t.Display == DisplayType.Hide && t.Move))
                {
                    // TO POSITION
                    CommandEditor.ObjectField <RectTransform>(toPositionProp,
                                                              new GUIContent(toPositionPrefix + "Position", "Move the portrait to this position"),
                                                              new GUIContent("<Previous>"),
                                                              s.Positions);
                }
                else
                {
                    t.ToPosition = null;
                }
                if (!t.Move && t.Display != DisplayType.MoveToFront)
                {
                    // MOVE
                    EditorGUILayout.PropertyField(moveProp);
                }
                if (t.Display != DisplayType.MoveToFront)
                {
                    EditorGUILayout.Separator();

                    // USE DEFAULT SETTINGS
                    EditorGUILayout.PropertyField(useDefaultSettingsProp);
                    if (!t.UseDefaultSettings)
                    {
                        // FADE DURATION
                        EditorGUILayout.PropertyField(fadeDurationProp);
                        if (t.Move)
                        {
                            // MOVE SPEED
                            EditorGUILayout.PropertyField(moveDurationProp);
                        }
                        if (t.ShiftIntoPlace)
                        {
                            // SHIFT OFFSET
                            EditorGUILayout.PropertyField(shiftOffsetProp);
                        }
                    }
                }
                else
                {
                    t.Move = false;
                    t.UseDefaultSettings = true;
                    EditorGUILayout.Separator();
                }

                EditorGUILayout.PropertyField(waitUntilFinishedProp);


                if (t._Portrait != null && t.Display != DisplayType.Hide)
                {
                    Texture2D characterTexture = t._Portrait.texture;

                    float aspect      = (float)characterTexture.width / (float)characterTexture.height;
                    Rect  previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));

                    if (characterTexture != null)
                    {
                        GUI.DrawTexture(previewRect, characterTexture, ScaleMode.ScaleToFit, true, aspect);
                    }
                }

                if (t.Display != DisplayType.Hide)
                {
                    string portraitName = "<Previous>";
                    if (t._Portrait != null)
                    {
                        portraitName = t._Portrait.name;
                    }
                    string   portraitSummary = " " + portraitName;
                    int      toolbarInt      = 1;
                    string[] toolbarStrings  = { "<--", portraitSummary, "-->" };
                    toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings, GUILayout.MinHeight(20));
                    int portraitIndex = -1;

                    if (toolbarInt != 1)
                    {
                        for (int i = 0; i < t._Character.Portraits.Count; i++)
                        {
                            if (portraitName == t._Character.Portraits[i].name)
                            {
                                portraitIndex = i;
                            }
                        }
                    }

                    if (toolbarInt == 0)
                    {
                        if (portraitIndex > 0)
                        {
                            t._Portrait = t._Character.Portraits[--portraitIndex];
                        }
                        else
                        {
                            t._Portrait = null;
                        }
                    }
                    if (toolbarInt == 2)
                    {
                        if (portraitIndex < t._Character.Portraits.Count - 1)
                        {
                            t._Portrait = t._Character.Portraits[++portraitIndex];
                        }
                    }
                }
            }
            serializedObject.ApplyModifiedProperties();
        }