public void Lock(string flag) { flags.AddFlag(flag); if (GetComponent <Collider>()) { GetComponent <Collider>().enabled = false; } }
public void Lock(string flag) { lockFlag.AddFlag(flag); if (canvasGroup) { canvasGroup.blocksRaycasts = false; } }
public void Lock(string flag) { locker.AddFlag(flag); enabled = false; }