////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// IEnumerator StartLoader() { //yield return new WaitForSeconds(2); while (LevelManager.instance.totalNumberOfRowsLeft > 0) { yield return(null); } isSwap = false; thresoldLineTransform = GameObject.Find("Thresold Line").transform; striker = GameObject.Find("Striker"); strikerScript = striker.GetComponent <Striker>(); currentStrikerPosition = GameObject.Find("Current Striker Position").transform; nextStrikerPosition = GameObject.Find("Next Striker Position").transform; InGameScriptRefrences.playingObjectManager.ResetAllObjects(); InGameScriptRefrences.playingObjectManager.GetMissionCountTotal(); GenerateNextStriker(); UpdateThresoldPosition(); GenerateStriker(); bStartDone = true; if (TutorialManager.instance != null) { yield return(new WaitForSeconds(0.5f)); while (iTween.tweens.Count > 0) { yield return(null); } TutorialManager.instance.ShowTutorial(); } }
private Vector2 GetOverlapPositionForStriker(Striker striker, CollisionSide colSide, RaycastHit2D rayHit, Vector2 actualPos, float radius) { Vector2 startPos = actualPos; Vector2 newDirectionVector = new Vector2(); switch (colSide) { case CollisionSide.Bottom: newDirectionVector = striker.transform.up; break; case CollisionSide.Top: newDirectionVector = striker.transform.up * -1; break; case CollisionSide.Left: newDirectionVector = striker.transform.right; break; case CollisionSide.Right: newDirectionVector = striker.transform.right * -1; break; } BoxCollider2D boxCollider = rayHit.collider as BoxCollider2D; float fromCenterToBorderHorizontally = boxCollider.size.x * boxCollider.transform.localScale.x / 2; float fromCenterToBorderVertically = boxCollider.size.y * boxCollider.transform.localScale.y / 2; Vector2 a = (Vector2)boxCollider.bounds.center + fromCenterToBorderHorizontally * (Vector2)striker.transform.right * -1; Vector2 b = (Vector2)boxCollider.bounds.center + fromCenterToBorderHorizontally * (Vector2)striker.transform.right; Vector2 c = (Vector2)boxCollider.bounds.center + fromCenterToBorderVertically * (Vector2)striker.transform.up; Vector2 d = (Vector2)boxCollider.bounds.center + fromCenterToBorderVertically * (Vector2)striker.transform.up * -1; Vector2 e = new Vector2(); Vector2 f = new Vector2(); float distToMove = 0; switch (colSide) { case CollisionSide.Bottom: case CollisionSide.Top: e = actualPos + newDirectionVector * 10; f = actualPos - newDirectionVector * 10; actualPos = Math2D.GetIntersectionPointCoordinates(a, b, e, f); distToMove = radius + fromCenterToBorderVertically + distToMoveOnOverlap; break; case CollisionSide.Left: case CollisionSide.Right: e = actualPos + newDirectionVector * 10; f = actualPos - newDirectionVector * 10; actualPos = Math2D.GetIntersectionPointCoordinates(c, d, e, f); distToMove = radius + fromCenterToBorderHorizontally + distToMoveOnOverlap; break; } Vector2 newPos = actualPos + newDirectionVector * distToMove; Debug.DrawLine(startPos, newPos, Color.white, 4); return(newPos); }
public void Move() { var striker = new Striker(new MockBoard(), new MockConsoleWriter(), 3); striker.MoveLeft(); Assert.Equal(1, striker.GetMovesTaken()); }
private float _minSquaredDistanceToTarget; // avoid usage of Sqrt public override void Initialize(Striker stateMachine) { base.Initialize(stateMachine); _target = Striker.Target; _navMeshAgent = Striker.NavMeshAgent; _minSquaredDistanceToTarget = minDistanceToTarget * minDistanceToTarget; }
public void ReduceLives() { int initialLives = 3, livesToDecrement = 1; var striker = new Striker(new MockBoard(), new MockConsoleWriter(), initialLives); striker.ReduceLives(livesToDecrement); Assert.Equal(initialLives - livesToDecrement, striker.GetLivesLeft()); }
public Slimer(IMap map, string charfile, Rectangle spawnRect, int id) : base(map, charfile, spawnRect, id) { GivePart(new Legs().GetID()); Body.BodyPart part = new Striker(); GivePart(part.GetID()); _groupID = 5; _XPBonus = 25; followRect = new Rectangle(spawnRect.X - 80, spawnRect.Y - 16, 160, 32); spawnPoint = new Point(spawnRect.X + spawnRect.Width / 2, spawnRect.Y + spawnRect.Height / 2); _objectType = 5000; }
public Slimer(IMap map,Rectangle spawnRect, int id) : base(map,spawnRect, id) { _XPBonus = 25; GivePart(new Legs().GetID()); Logic.Body.AttackPart part = new Striker(); GivePart(part.GetID()); EquipAttack(0, part); _groupID = 5; followRect = new Rectangle(spawnRect.X - 80, spawnRect.Y - 16, 160, 32); spawnPoint = new Point(spawnRect.X + spawnRect.Width / 2, spawnRect.Y + spawnRect.Height / 2); _objectType = 5000; }
public void CheckIfAlive() { int initialLives = 3; var striker = new Striker(new MockBoard(), new MockConsoleWriter(), initialLives); striker.ReduceLives(1); Assert.True(striker.Alive()); striker.ReduceLives(initialLives - 1); Assert.False(striker.Alive()); }
public void Reset() { int maximumLives = 3, livesToDecrement = 1; var striker = new Striker(new MockBoard(), new MockConsoleWriter()); striker.ReduceLives(livesToDecrement); striker.MoveRight(); Assert.NotEqual(maximumLives, striker.GetLivesLeft()); Assert.NotEqual(0, striker.GetMovesTaken()); striker.Reset(); Assert.Equal(maximumLives, striker.GetLivesLeft()); Assert.Equal(0, striker.GetMovesTaken()); }
public static List <Striker> GenerateStrikers(int numberOFPlayers) { int i = 0; List <Striker> listStriker = new List <Striker>(numberOFPlayers); while (i < numberOFPlayers) { var random = new Random(); int indexOfFirstName = random.Next(Constants.FIRST_NAMES.Length); int indexOfLastName = random.Next(Constants.FIRST_NAMES.Length); Striker newStriker = new Striker(Constants.FIRST_NAMES[indexOfFirstName], Constants.LAST_NAMES[indexOfLastName], random.Next(Constants.MIN_PLAYER_AGE, Constants.MAX_PLAYER_AGE), random.Next(Constants.MIN_PLAYER_COMPOSURE, Constants.MAX_PLAYER_COMPOSURE), random.Next(Constants.MIN_PLAYER_WORK_RATE, Constants.MAX_PLAYER_COMPOSURE), random.Next(Constants.MIN_STRIKER_ACCURACY, Constants.MAX_STRIKER_ACCURACY), ""); listStriker.Add(newStriker); i++; } return(listStriker); }
public void UpdateCurrentOverShouldSetOver() { //Act this._inning.UpdateCurrentOver(this._bowler, this._striker, this._nonStriker); //Assert this._inning.CurrentOver !.Bowler .Should() .Be(this._bowler); this._inning.CurrentOver !.Striker .Should() .Be(this._striker); this._inning.CurrentOver !.NonStriker .Should() .Be(this._nonStriker); }
private Vector2 GetNewPositionWhenOverlaping(CollisionType colType, CollisionSide colSide, ICollider collidingObject, RaycastHit2D rayHit, Vector2 actualPos, float radius) { switch (colType) { case CollisionType.Frame: return(GetOverlapPositionForFrame(colSide, rayHit, actualPos, radius)); case CollisionType.Ship: case CollisionType.Enemy: return(GetOverlapPositionForEnemyOrShip(colSide, rayHit, actualPos, radius)); case CollisionType.StrikerLeft: case CollisionType.StrikerRight: Striker striker = collidingObject as Striker; return(GetOverlapPositionForStriker(striker, colSide, rayHit, actualPos, radius)); default: return(actualPos); } }
private void TryUseStriker(GamePad.Trigger trigger, Striker striker, ref bool triggerState) { float axis = GamePad.GetTrigger(trigger, PlayerShip.PlayerInfo.GamepadIndex); if (!triggerState) { if (axis >= gamepadTriggerSensitivity) { triggerState = true; striker.MoveBlade(); } } else { if (axis < gamepadTriggerSensitivity) { triggerState = false; striker.StopBlade(); } } }
static void Main(string[] args) { const int playtime = 180; Player p1 = new Striker("Jugador1", 200, 12, 3); GetRank(p1, playtime); Player p2 = new Striker("Jugador2", 300, 10, 10); GetRank(p2, playtime); Player p3 = new Goalkeeper("Portero1", 300, 5, 8); GetRank(p3, playtime); Player p4 = new Goalkeeper("Portero2", 400, 11, 6); GetRank(p4, playtime); Console.ReadKey(); }
private Vector2 SetVelocityBasedOnCollisionType(CollisionType colType, CollisionSide colSide, ICollider collidingObject, float endSpeed, Vector2 actualVelocity) { switch (colType) { case CollisionType.Frame: case CollisionType.Enemy: return(SetVelocity(colSide, endSpeed, LastFrameVelocity)); case CollisionType.Ship: return(SetVelocity(colSide, endSpeed, actualVelocity)); case CollisionType.StrikerLeft: case CollisionType.StrikerRight: Striker striker = collidingObject as Striker; Vector2 vel = striker.GetForceOnBallHit(this, colSide); Rigidbody.velocity = vel; return(vel); default: return(Vector2.zero); } }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void Awake() { instance = this; }
void Update() { playerController.Run(); if (delay <= 0) { if (rowNum < levelRows.Length) { string levelRow = levelRows[rowNum]; rowNum++; string[] enemyIds = levelRow.Split(','); for (int i = 0; i < enemyIds.Length; i++) { DbItem enemyItem = null; EnemyBehaviour enemy = null; string enemyId = enemyIds[i]; string movementId = null; if (enemyIds[i].Contains(":")) { enemyId = enemyIds[i].Split(':')[0]; movementId = enemyIds[i].Split(':')[1]; //enemyId = enemyIds[i].Substring(0, enemyIds[i].IndexOf(':')); //movementId = enemyIds[i].Substring(enemyIds[i].IndexOf(':') + 1); } switch (enemyId) { case "0": break; case "1": { enemyItem = ItemDatabase.GetItemByFileId("0"); enemy = new Blinky(); enemy.SetHealth(3); break; } case "2": { enemyItem = ItemDatabase.GetItemByFileId("1"); enemy = new Skrull(); enemy.SetHealth(5); break; } case "3": { enemyItem = ItemDatabase.GetItemByFileId("2"); enemy = new RedReaper(); enemy.SetHealth(5); break; } case "4": { enemyItem = ItemDatabase.GetItemByFileId("6"); enemy = new Striker(); enemy.SetHealth(8); enemy.SetExplosionFX(ItemDatabase.GetItemByName("ExplosionOrange").gameModel); break; } default: Debug.Log("Unknown Item ID: " + enemyIds[i]); break; } if (enemy != null && enemyItem != null) { enemy.SetModel((GameObject)GameObject.Instantiate(enemyItem.gameModel, new Vector3((screenWidth * (float)i) / 8f - screenWidth / 2f + screenWidth / 16f, screenHeight + 2f), enemyItem.gameModel.transform.rotation)); enemy.GetModel().GetComponent<CollisionController>().SetObject(enemy); //print("EnemyObject: " + enemy); if (movementId != null) { //print("MoveId: " + movementId); EnemyMovement movement = null; switch (movementId) { case "0": break; case "1": { movement = new MoveDown(); movement.SetEnemy(enemy.GetModel()); //enemy.SetMovement(movement); //enemyObject.AddComponent<MoveDown>(); break; } case "2": { //MoveRightAngle moveRightAngle = new MoveRightAngle(); movement = new MoveRightAngle(); movement.SetEnemy(enemy.GetModel()); //moveRightAngle.SetScreenDimensions(GetScreenWidth(), GetScreenHeight()); //movement = moveRightAngle; //enemy.SetMovement(movement); //enemyObject.AddComponent<MoveRightAngle>(); break; } case "3": { movement = new MoveLeftAngle(); movement.SetEnemy(enemy.GetModel()); //MoveLeftAngle moveLeftAngle = new MoveLeftAngle(); //EnemyMovement movement = moveLeftAngle; //movement.SetEnemy(enemy.GetModel()); //moveLeftAngle.SetScreenDimensions(GetScreenWidth(), GetScreenHeight()); //movement = moveLeftAngle; //enemy.SetMovement(movement); //enemyObject.AddComponent<MoveLeftAngle>(); break; } default: Debug.Log("Unkown Movement ID: " + movementId); break; } if (movement is ScreenAware) { ((ScreenAware)movement).SetScreenDimensions(GetScreenWidth(), GetScreenHeight()); } enemy.SetMovement(movement); } } if (enemy != null) { //GameObject enemyModel = enemyItem.gameModel; //GameObject enemyObject = Instantiate(enemyModel, new Vector3((screenWidth * (float)i) / 8f - screenWidth / 2f + screenWidth / 16f, screenHeight + 2f), enemyModel.transform.rotation) as GameObject; //enemyObject = Instantiate(enemyModel, new Vector3((screenWidth * (float)i) / 8f - screenWidth / 2f + screenWidth / 16f, screenHeight + 2f), enemyModel.transform.rotation) as GameObject; //enemyObject.GetComponent<EnemyBehaviour>().SetHealth(enemyItem.health); //enemyObject.GetComponent<EnemyBehaviour>().SetMovement(movement); //enemyObject.AddComponent<MoveDown>(); //spawnedObjects.Add(enemy); GarbageCollector.AddGameObject(enemy); } } } delay = spawnDelay * Time.deltaTime; } else { delay -= Time.deltaTime; } //List<EnemyBehaviour> markedObjects = new List<EnemyBehaviour>(); List<ObjectModel> om = GarbageCollector.GetObjects(); foreach (ObjectModel o in om) { if (o is EnemyBehaviour) { ((EnemyBehaviour)o).Move(2.5f); } } List<GameObject> markedItems = new List<GameObject>(); foreach (KeyValuePair<GameObject, Vector3> item in SpawnItem.GetItems()) { GameObject spawnedItem = (GameObject)Instantiate(item.Key, item.Value, Quaternion.identity); markedItems.Add(item.Key); } foreach (GameObject g in markedItems) { SpawnItem.RemoveItem(g); } GarbageCollector.Clean(); }
public List <IRayCollider> HandleCollision(List <IRayCollider> collidersToSkip) { if (skipOneFrameFromCollisionSystem) { return(new List <IRayCollider>()); } List <IRayCollider> collidedWith = new List <IRayCollider>(); Vector2 direction = currentCenterPoint - LastFrameCenterPoint; float distanceForRay = direction.magnitude; float radius = Collider.radius / 2; int safe = 0; while (rayHits.Length > 0 && distanceForRay > 0) { rayHits.SortByLength(); if (rayHits.Length > 1) { for (int i = 0; i < rayHits.Length; i++) { //Debug.LogWarningFormat("[{0}] point: {1} centroid: {2} length: {3}", i, rayHits[i].point, rayHits[i].centroid, rayHits[i].distance); } } RaycastHit2D rayHit = rayHits[0]; CollisionSide colSide = CollisionSide.Bottom; if (rayHit.collider.CompareTag(GameTags.Frame)) { FrameCollider frameCollider = rayHit.collider.GetComponent <FrameCollider>(); IRayCollider col = frameCollider as IRayCollider; if (!collidersToSkip.Contains(col)) { if (frameCollider.DestroyBallAndProjectiles) { GameController.Instance.RemoveBallFromPlay(this); } else { colSide = frameCollider.CollisionSide; OnCollision(this, rayHit, colSide, CollisionType.Frame, defaultToTotalDistance, LastFrameVelocity.magnitude, safe, frameCollider, out distanceForRay); } if (!collidedWith.Contains(col)) { collidedWith.Add(col); } } } else if (rayHit.collider.CompareTag(GameTags.Enemy)) { // Debug.DrawLine(currentCenterPoint, LastFrameCenterPoint, Color.green, 2); EnemyBase enemy = rayHit.collider.GetComponent <EnemyBase>(); IRayCollider col = enemy as IRayCollider; if (!collidersToSkip.Contains(col)) { colSide = CollisionSideDetect.GetCollisionSide(rayHit.centroid, rayHit.point); OnCollision(this, rayHit, colSide, CollisionType.Enemy, defaultToTotalDistance, PhysicsConstants.BallSpeedAfterEnemyHit, safe, enemy, out distanceForRay); enemy.OnCollisionWithBall(this); if (!collidedWith.Contains(col)) { collidedWith.Add(col); } } } else if (rayHit.collider.CompareTag(GameTags.Ship)) { ShipCollider ship = rayHit.collider.GetComponent <ShipCollider>(); IRayCollider col = ship as IRayCollider; if (!collidersToSkip.Contains(col)) { colSide = ship.GetCollisionSideWithBall(this, LastFrameCenterPoint); OnCollision(this, rayHit, colSide, CollisionType.Ship, defaultToTotalDistance, PhysicsConstants.BallSpeedAfterShipHit, safe, ship, out distanceForRay); } if (!collidedWith.Contains(col)) { collidedWith.Add(col); } } else if (rayHit.collider.CompareTag(GameTags.Striker)) { Striker striker = rayHit.collider.GetComponent <Striker>(); IRayCollider col = striker as IRayCollider; if (!collidersToSkip.Contains(col)) { colSide = striker.GetCollisionSideWithBall(LastFrameCenterPoint); OnCollision(this, rayHit, colSide, striker.CollisionType, defaultToTotalDistance, striker.GetForceOnBallHit(this, colSide).magnitude, safe, striker, out distanceForRay); } if (!collidedWith.Contains(col)) { collidedWith.Add(col); } } //Debug.LogFormat("{0} collision with {1} on side {2}", safe, rayHit.collider.gameObject.name, colSide); safe++; } return(collidedWith); }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// IEnumerator StartLoader() { //yield return new WaitForSeconds(2); while(LevelManager.instance.totalNumberOfRowsLeft > 0){ yield return null; } isSwap = false; thresoldLineTransform = GameObject.Find("Thresold Line").transform; striker = GameObject.Find("Striker"); strikerScript = striker.GetComponent<Striker>(); currentStrikerPosition = GameObject.Find("Current Striker Position").transform; nextStrikerPosition = GameObject.Find("Next Striker Position").transform; InGameScriptRefrences.playingObjectManager.ResetAllObjects(); InGameScriptRefrences.playingObjectManager.GetMissionCountTotal(); GenerateNextStriker(); UpdateThresoldPosition(); GenerateStriker(); bStartDone=true; if(TutorialManager.instance!=null){ yield return new WaitForSeconds(0.5f); while(iTween.tweens.Count>0){ yield return null; } TutorialManager.instance.ShowTutorial(); } }
// false = no goal, true = goal public static bool CalculateShotIsGoal(string ShotDirection, string GoalkeeperDirection, Goalkeeper gk, Striker st) { Random rand = new Random(); int AccuracyAndComposure = (st.GetStrikerAccuracy() * st.GetPlayerComposure()) / (10 * (Constants.MAX_PLAYER_COMPOSURE - st.GetPlayerComposure())); if (rand.Next(1, 20) > AccuracyAndComposure) { Console.WriteLine("Striker missed."); return(false); } else if ((GoalkeeperDirection == ShotDirection) && (rand.Next(1, 10) < (gk.GetGoalkeeperSkill() / 10))) { Console.WriteLine("The goalkeeper saved."); return(false); } return(true); }
private Vector2 GetPositionOnStrikerHit(CollisionSide colSide, ICollider collidingObject, Vector2 centroidPoint, Vector2 velocity, float distanceAfterHit) { Striker striker = collidingObject as Striker; return(centroidPoint + striker.GetForceOnBallHit(this, colSide).normalized *distanceAfterHit); }