示例#1
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 public abstract unsafe void CmdTraceRaysIndirect([Count(Count = 0)] CommandBuffer commandBuffer, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pRaygenShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pMissShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pHitShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pCallableShaderBindingTable, [Count(Count = 0)] Buffer buffer, [Count(Count = 0)] ulong offset);
示例#2
0
 public abstract unsafe void CmdTraceRays([Count(Count = 0)] CommandBuffer commandBuffer, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pRaygenShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pMissShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pHitShaderBindingTable, [Count(Count = 0), Flow(FlowDirection.In)] StridedBufferRegionKHR *pCallableShaderBindingTable, [Count(Count = 0)] uint width, [Count(Count = 0)] uint height, [Count(Count = 0)] uint depth);