void Awake() { // just initialize the controller... controller = gameObject.GetComponent <StelController>(); if (controller == null) { Debug.LogWarning("StelKeyboardTriggers: Cannot find StelController! controller not initialized"); } streamingSkybox = gameObject.GetComponent <StreamingSkybox>(); if (streamingSkybox == null) { Debug.LogWarning("StelKeyboardTriggers: Cannot find StreamingSkybox! streamingSkybox not initialized"); } }
// void Awake() // { // } void Awake() { #if UNITY_WEBGL oldSpoutMode = false; spoutMode = false; #else oldSpoutMode = spoutMode; stelBackground = GameObject.Find("StelBackground"); if (!stelBackground) { Debug.LogError("StelController: Cannot find StelBackground. Scene setup wrong!"); } // stelSkybox = gameObject.GetComponent<StelSkybox>(); // if (!stelSkybox) // { // Debug.LogError("StelController: Cannot find StelSkybox. Scene setup wrong!"); // } #endif streamingSkybox = gameObject.GetComponent <StreamingSkybox>(); if (!streamingSkybox) { Debug.LogError("StelController: Cannot find StreamingSkybox. Scene setup wrong!"); } }