//---------------------------------------------------------------------------------------------------------------------- //Called when a clip is changed by the Editor. (TrimStart, TrimEnd, etc) public override void OnClipChanged(TimelineClip clip) { base.OnClipChanged(clip); StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset; if (null == sisAsset) { Debug.LogError("[SIS] Clip Internal Error: Invalid Asset"); return; } EditorCurveBinding curveBinding = StreamingImageSequencePlayableAsset.GetTimeCurveBinding(); AnimationCurve curve = ExtendedClipEditorUtility.ValidateTimelineClipCurve(clip, curveBinding); //Always set the curve to clipData ExtendedClipEditorUtility.SetClipDataCurve <SISClipData>(sisAsset, curve); }
public IEnumerator SetPlayableAssetFPS() { PlayableDirector director = EditorUtilityTest.NewSceneWithDirector(); TimelineClip clip = EditorUtilityTest.CreateTestSISTimelineClip(director); StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset; Assert.IsNotNull(sisAsset); //Make sure that we have some images int numImages = sisAsset.GetNumImages(); Assert.IsTrue(numImages > 0); yield return(null); //Set animationCurve with half speed SISClipData sisClipData = sisAsset.GetBoundClipData(); Assert.IsNotNull(sisClipData); float origCurveDuration = sisClipData.CalculateCurveDuration(); AnimationCurve halfSpeedCurve = AnimationCurve.Linear(0, 0, origCurveDuration * 2, 1.0f); AnimationUtility.SetEditorCurve(clip.curves, StreamingImageSequencePlayableAsset.GetTimeCurveBinding(), halfSpeedCurve); yield return(null); float origFPS = SISPlayableAssetUtility.CalculateFPS(sisAsset); float origDuration = (float)clip.duration; float origTimeScale = (float)clip.timeScale; SetFPSAndCheck(sisAsset, origFPS * 8.0f); SetFPSAndCheck(sisAsset, origFPS / 16.0f); SetFPSAndCheck(sisAsset, origFPS * 0.25f); SetFPSAndCheck(sisAsset, origFPS * 4.0f); SetFPSAndCheck(sisAsset, origFPS); yield return(null); //Check if we are back Assert.IsTrue(Mathf.Approximately(origFPS, SISPlayableAssetUtility.CalculateFPS(sisAsset))); Assert.IsTrue(Mathf.Approximately(origDuration, (float)clip.duration)); Assert.IsTrue(Mathf.Approximately(origTimeScale, (float)clip.timeScale)); EditorUtilityTest.DestroyTestTimelineAssets(clip); yield return(null); }
//---------------------------------------------------------------------------------------------------------------------- /// <summary> /// StreamingImageSequencePlayableAsset GUI Drawing /// </summary> public override void OnInspectorGUI() { if (null == m_asset) return; using (new EditorGUILayout.VerticalScope (GUI.skin.box)) { m_resolutionFoldout = EditorGUILayout.Foldout(m_resolutionFoldout, "Resolution"); if (m_resolutionFoldout) { ImageDimensionInt res = m_asset.GetResolution(); EditorGUILayout.LabelField("Width", $"{res.Width } px"); EditorGUILayout.LabelField("Height", $"{res.Height } px"); } GUILayout.Space(4f); } GUILayout.Space(4f); using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { GUILayout.Label("Folder", "BoldLabel"); GUILayout.Space(4f); DrawFolderGUI(); } GUILayout.Space(4f); using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { int numImages = m_asset.GetNumImages(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Images: " + numImages, "BoldLabel"); if (GUILayout.Button("Reload", GUILayout.Width(50))) { m_asset.Reload(); } EditorGUILayout.EndHorizontal(); using (new EditorGUI.DisabledScope(0 == numImages)) { if (0 == numImages) EditorGUILayout.IntField("FPS", 0); else { TimelineClip clip = m_asset.GetBoundClipData()?.GetOwner(); //There is no assigned clip if the playableAsset is not loaded in TimelineWindow if (null != clip) { EditorGUIDrawerUtility.DrawUndoableGUI(clip.GetParentTrack(), "Change FPS", /*guiFunc=*/ ()=> { float fps = SISPlayableAssetUtility.CalculateFPS(m_asset); float val = EditorGUILayout.FloatField("FPS", fps); return Mathf.Max(0.1f, val); }, /*updateFunc=*/ (float newFPS) => { SISPlayableAssetUtility.SetFPS(m_asset, newFPS); } ); } } } GUILayout.Space(4f); m_imageListFoldout = EditorGUILayout.Foldout(m_imageListFoldout, "Images"); if (m_imageListFoldout) { DoImageGUI(); } } if (null == TimelineEditor.selectedClip) return; GUILayout.Space(15); //Frame markers if (TimelineEditor.selectedClip.asset == m_asset) { using (new EditorGUILayout.HorizontalScope()) { InspectorUtility.DrawFrameMarkersGUI(m_asset); if (GUILayout.Button("Reset", GUILayout.Width(50f))) { m_asset.ResetPlayableFrames(); } } } GUILayout.Space(15); using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { EditorGUILayout.LabelField("Background Colors"); ++EditorGUI.indentLevel; EditorGUIDrawerUtility.DrawUndoableGUI(m_asset, "Change BG Color", /*guiFunc=*/ ()=> EditorGUILayout.ColorField("In Timeline Window", m_asset.GetTimelineBGColor()), /*updateFunc=*/ (Color newColor) => { m_asset.SetTimelineBGColor(newColor); } ); --EditorGUI.indentLevel; GUILayout.Space(15); } if (GUILayout.Button("Reset Curve (Not Undoable)")) { //AnimationUtility.SetEditorCurve(), which is called below, doesn't seem to be undoable EditorCurveBinding curveBinding = StreamingImageSequencePlayableAsset.GetTimeCurveBinding(); ExtendedClipEditorUtility.ResetClipDataCurve(m_asset, curveBinding); } }
//---------------------------------------------------------------------------------------------------------------------- /// <inheritdoc/> public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) { StreamingImageSequencePlayableAsset asset = clip.asset as StreamingImageSequencePlayableAsset; if (null == asset) { Debug.LogError("Asset is not a StreamingImageSequencePlayableAsset: " + clip.asset); return; } //[Note-sin: 2021-2-25] Track can be null during copy and paste if (null != track) { //This callback occurs before the clip is assigned to the track, but we need the track for creating curves. clip.TryMoveToTrack(track); } //If we have a default asset, and clonedFrom is NULL, which means this is created by user interaction, //such as Folder D&D UnityEditor.DefaultAsset timelineDefaultAsset = asset.GetTimelineDefaultAsset(); if (null != timelineDefaultAsset && null == clonedFrom) { InitializeAssetFromDefaultAsset(asset, timelineDefaultAsset); } //If the clip already has curves (because of cloning, etc), then we don't set anything if (null == clip.curves) { int numImages = asset.GetNumImages(); if (numImages > 0) { SISUserSettings userSettings = SISUserSettings.GetInstance(); clip.duration = (double)(numImages) / (userSettings.GetDefaultSISPlayableAssetFPS()); clip.displayName = Path.GetFileName(asset.GetFolder()); } ExtendedClipEditorUtility.CreateTimelineClipCurve(clip, StreamingImageSequencePlayableAsset.GetTimeCurveBinding()); } if (null == clonedFrom) { asset.BindClipData(new SISClipData(clip)); return; } //Duplicate/Split process StreamingImageSequencePlayableAsset clonedFromAsset = clonedFrom.asset as StreamingImageSequencePlayableAsset; Assert.IsNotNull(clonedFromAsset); SISClipData otherSISData = clonedFromAsset.GetBoundClipData(); if (null == otherSISData) { asset.BindClipData(new SISClipData(clip)); //[Note-sin: 2021-2-25] can be null during copy and paste return; } SISClipData sisData = new SISClipData(clip, otherSISData); asset.BindClipData(sisData); clip.displayName = clonedFrom.displayName + " (Cloned)"; }
public IEnumerator UncheckFrameMarkers() { PlayableDirector director = EditorUtilityTest.NewSceneWithDirector(); TimelineClip clip = EditorUtilityTest.CreateTestSISTimelineClip(director); StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset; Assert.IsNotNull(sisAsset); yield return(null); SISClipData clipData = sisAsset.GetBoundClipData(); Assert.IsNotNull(clipData); clipData.RequestFrameMarkers(true, true); yield return(null); double timePerFrame = TimelineUtility.CalculateTimePerFrame(clip); int numImages = sisAsset.GetNumImages(); clip.timeScale = 3.75f; //use scaling EditorUtilityTest.ResizeSISTimelineClip(clip, (timePerFrame * numImages)); yield return(null); int numFrames = TimelineUtility.CalculateNumFrames(clip); Assert.AreEqual(numImages, numFrames); //Reset: make sure that the curve is a simple straight line from 0 to 1 EditorCurveBinding curveBinding = StreamingImageSequencePlayableAsset.GetTimeCurveBinding(); ExtendedClipEditorUtility.ResetClipDataCurve(sisAsset, curveBinding); yield return(null); sisAsset.ResetPlayableFrames(); yield return(null); StreamingImageSequenceTrack track = clip.GetParentTrack() as StreamingImageSequenceTrack; Assert.IsNotNull(track); List <FrameMarker> frameMarkers = new List <FrameMarker>(); int i = 0; foreach (var m in track.GetMarkers()) { FrameMarker marker = m as FrameMarker; Assert.IsNotNull(marker); frameMarkers.Add(marker); int imageIndex = sisAsset.GlobalTimeToImageIndex(clip, marker.time); Assert.AreEqual(i, imageIndex); ++i; } Assert.AreEqual(numImages, i); //Uncheck and see if the unchecked images became ignored frameMarkers[4].SetFrameUsed(false); frameMarkers[5].SetFrameUsed(false); Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[4].time)); Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[5].time)); frameMarkers[7].SetFrameUsed(false); frameMarkers[8].SetFrameUsed(false); Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[7].time)); Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[8].time)); EditorUtilityTest.DestroyTestTimelineAssets(clip); yield return(null); }
//--------------------------------------------------------------------------------------------------------------------- /// <summary> /// Import a timeline file exported from DCC tools into the scene in the Timeline object /// </summary> /// <param name="jsTimelinePath">The path of the file</param> /// <param name="destFolder">The dest folder of the imported files</param> public static void ImportTimeline(string jsTimelinePath, string destFolder = "") { // prepare asset name, paths, etc string assetName = Path.GetFileNameWithoutExtension(jsTimelinePath); string timelineFolder = Path.GetDirectoryName(jsTimelinePath); if (string.IsNullOrEmpty(timelineFolder)) { Debug.LogError("Can't get directory name for: " + jsTimelinePath); return; } timelineFolder = Path.Combine(timelineFolder, destFolder, assetName).Replace("\\", "/"); //Check if we are exporting from external asset if (!timelineFolder.StartsWith("Assets/")) { timelineFolder = Path.Combine("Assets", destFolder, assetName); } Directory.CreateDirectory(timelineFolder); string strJson = File.ReadAllText(jsTimelinePath); TimelineParam container = JsonUtility.FromJson <TimelineParam>(strJson); string assetFolder = container.assetFolder; if (string.IsNullOrEmpty(assetFolder)) { assetFolder = Path.GetDirectoryName(jsTimelinePath); } //delete existing objects in the scene that is pointing to the Director string timelinePath = Path.Combine(timelineFolder, assetName + "_Timeline.playable").Replace("\\", "/"); PlayableDirector director = RemovePlayableFromDirectorsInScene(timelinePath); if (null == director) { GameObject directorGo = new GameObject(assetName); director = directorGo.AddComponent <PlayableDirector>(); } //Create timeline asset TimelineAsset asset = ScriptableObject.CreateInstance <TimelineAsset>(); AssetEditorUtility.OverwriteAsset(asset, timelinePath); director.playableAsset = asset; string strHome = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); int numTracks = container.Tracks.Length; for (int index = numTracks - 1; index >= 0; index--) { var track = container.Tracks[index]; string strFootagePath = track.Footage; // remove '~' if necessary if (strFootagePath.StartsWith("~")) { strFootagePath = strHome + strFootagePath.Substring(1); } if (!Path.IsPathRooted(strFootagePath)) { strFootagePath = Path.Combine(assetFolder, strFootagePath); } string strFootageName = Path.GetFileNameWithoutExtension(strFootagePath); string strJsonFootage = File.ReadAllText(strFootagePath); AEFootageInfo footageInfo = JsonUtility.FromJson <AEFootageInfo>(strJsonFootage); int numImages = footageInfo.Pictures.Count; if (numImages > 0) { List <string> originalImagePaths = new List <string>(footageInfo.Pictures); for (int xx = 0; xx < numImages; ++xx) { string fileName = footageInfo.Pictures[xx]; // replace '~' with the path to home (for Linux environment if (fileName.StartsWith("~")) { fileName = strHome + fileName.Substring(1); } footageInfo.Pictures[xx] = Path.GetFileName(fileName); } string destFootageFolder = Application.streamingAssetsPath; destFootageFolder = Path.Combine(destFootageFolder, strFootageName).Replace("\\", "/"); Directory.CreateDirectory(destFootageFolder); //make sure the directory exists footageInfo.Folder = AssetUtility.NormalizeAssetPath(destFootageFolder); for (int i = 0; i < numImages; ++i) { string destFilePath = Path.Combine(destFootageFolder, footageInfo.Pictures[i]); if (File.Exists(destFilePath)) { File.Delete(destFilePath); } string srcFilePath = Path.GetFullPath(Path.Combine(assetFolder, originalImagePaths[i])).Replace("\\", "/"); FileUtil.CopyFileOrDirectory(srcFilePath, destFilePath); } } //Convert to WatchedFileInfo List <WatchedFileInfo> imageFiles = WatchedFileInfo.CreateList(footageInfo.Folder, footageInfo.Pictures); StreamingImageSequencePlayableAsset sisAsset = ScriptableObject.CreateInstance <StreamingImageSequencePlayableAsset>(); sisAsset.InitFolderInEditor(footageInfo.Folder, imageFiles, footageInfo.Resolution); string playableAssetPath = Path.Combine(timelineFolder, strFootageName + "_StreamingImageSequence.playable"); AssetEditorUtility.OverwriteAsset(sisAsset, playableAssetPath); StreamingImageSequenceTrack movieTrack = asset.CreateTrack <StreamingImageSequenceTrack>(null, strFootageName); TimelineClip clip = movieTrack.CreateDefaultClip(); clip.asset = sisAsset; clip.start = track.Start; clip.duration = track.Duration; clip.CreateCurves("Curves: " + clip.displayName); SISClipData sisData = new SISClipData(clip); sisAsset.BindClipData(sisData); ExtendedClipEditorUtility.ResetClipDataCurve(sisAsset, StreamingImageSequencePlayableAsset.GetTimeCurveBinding()); if (Object.FindObjectOfType(typeof(UnityEngine.EventSystems.EventSystem)) == null) { var es = new GameObject(); es.AddComponent <UnityEngine.EventSystems.EventSystem>(); es.AddComponent <UnityEngine.EventSystems.StandaloneInputModule>(); es.name = "EventSystem"; } GameObject canvasObj = null; Canvas canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas; if (canvas != null) { canvasObj = canvas.gameObject; } else { canvasObj = UIUtility.CreateCanvas().gameObject; } Transform directorT = director.gameObject.transform; directorT.SetParent(canvasObj.transform); directorT.localPosition = new Vector3(0.0f, 0.0f, 0.0f); GameObject imageGo = null; Transform imageT = directorT.Find(strFootageName); if (null == imageT) { imageGo = new GameObject(strFootageName); imageT = imageGo.transform; } else { imageGo = imageT.gameObject; } Image image = imageGo.GetOrAddComponent <Image>(); StreamingImageSequenceRenderer renderer = imageGo.GetOrAddComponent <StreamingImageSequenceRenderer>(); RectTransform rectTransform = imageGo.GetComponent <RectTransform>(); rectTransform.SetParent(directorT); rectTransform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); rectTransform.sizeDelta = new Vector2(footageInfo.Resolution.Width, footageInfo.Resolution.Height); director.SetGenericBinding(movieTrack, renderer); EditorUtility.SetDirty(director); } //cause crash if this is called inside of OnImportAsset() UnityEditor.EditorApplication.delayCall += () => { AssetDatabase.Refresh(); if (null != director) { Selection.activeGameObject = director.gameObject; } }; }