public static void InitializeConnection() { currentPath = Path.GetDirectoryName(typeof(Exports).Assembly.Location); AppDomain.CurrentDomain.AssemblyResolve += ResolveLibraries; service = new KinectService(); servicePipe = NamedPipeStream.Create(SERVICE_NAME, NamedPipeStream.PipeDirection.InOut); serviceReceiver = new StreamServiceReceiver <IKinectService>(service, servicePipe); thread = new Thread(StartPipeHandler); thread.Start(); }
void InitializeService() { Log("Initializing services"); InitializeConnection(); Log("Done!"); listener = new KinectListener(); captureServicePipe = NamedPipeStream.Create(LISTENER_NAME, NamedPipeStream.PipeDirection.InOut); listenerReceiver = new StreamServiceReceiver <IKinectListener>(listener, captureServicePipe); runnerThread = new Thread(StartPipeHandler); runnerThread.Start(); listener.Initialize(); Log("Sending connection request"); listener.KinectService.SetListener(LISTENER_NAME, "."); Log("Connected!"); }
private void InitNativeGUI() { var libPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "RuntimeUnityEditor.UI.dll"); Logger.Log(LogLevel.Info, $"Lib path: {libPath}"); var lib = NativeUtils.LoadNativeLibrary(libPath); if (lib == null) { Logger.Log(LogLevel.Error, "No UI library found!"); return; } ShowGUI = lib.GetFunctionAsDelegate <ShowGUIDelegate>(nameof(ShowGUI)); receivePipeStream = NamedPipeStream.Create("RuntimeUnityEditor_Service", NamedPipeStream.PipeDirection.InOut, securityDescriptor: "D:(A;OICI;GA;;;WD)"); serviceReceiver = new StreamServiceReceiver <IRuntimeUnityEditorService>(new Service(), receivePipeStream); receiveThread = new Thread(ReceiveLoop); receiveThread.Start(); }