示例#1
0
        private void loadFromStream(Stream input)
        {
            this.version = StreamHelpers.ReadValueU32(input);
            uint count = StreamHelpers.ReadValueU32(input);

            for (int i = 0; i < count; i++)
            {
                ulong  instanceId = StreamHelpers.ReadValueU64(input);
                uint   nameLength = StreamHelpers.ReadValueU32(input);
                string nameMap    = StreamHelpers.ReadStringASCII(input, nameLength);

                this.entries.Add(instanceId, nameMap);
            }
        }
示例#2
0
        private void loadFromStream(Stream input)
        {
            this.magic   = StreamHelpers.ReadStringASCII(input, 4);
            this.version = StreamHelpers.ReadValueU32(input);

            uint count1 = StreamHelpers.ReadValueU32(input);
            uint count2 = StreamHelpers.ReadValueU32(input);
            uint count3 = StreamHelpers.ReadValueU32(input);
            uint count4 = StreamHelpers.ReadValueU32(input);

            this.count5 = StreamHelpers.ReadValueU32(input);

            // Routes
            for (int i = 0; i < count1; i++)
            {
                this.Routes.Add(new RSLTEntry());
                this.Routes[i].slotName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count1; i++)
            {
                this.Routes[i].boneName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count1; i++)
            {
                this.Routes[i].matrix = new Matrix4by3(input);
            }
            if (count1 > 0)
            {
                StreamHelpers.ReadValueU32(input);
            }

            // Containers
            for (int i = 0; i < count2; i++)
            {
                this.Containers.Add(new RSLTEntry());
                this.Containers[i].slotName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count2; i++)
            {
                this.Containers[i].boneName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count2; i++)
            {
                this.Containers[i].flags = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count2; i++)
            {
                this.Containers[i].matrix = new Matrix4by3(input);
            }
            if (count2 > 0)
            {
                StreamHelpers.ReadValueU32(input);
            }

            // Effects
            for (int i = 0; i < count3; i++)
            {
                this.Effects.Add(new RSLTEntry());
                this.Effects[i].slotName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count3; i++)
            {
                this.Effects[i].boneName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count3; i++)
            {
                this.Effects[i].matrix = new Matrix4by3(input);
            }
            if (count3 > 0)
            {
                StreamHelpers.ReadValueU32(input);
            }

            // IK Targets
            for (int i = 0; i < count4; i++)
            {
                this.IKTargets.Add(new RSLTEntry());
                this.IKTargets[i].slotName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count4; i++)
            {
                this.IKTargets[i].boneName = StreamHelpers.ReadValueU32(input);
            }
            for (int i = 0; i < count4; i++)
            {
                this.IKTargets[i].matrix = new Matrix4by3(input);
            }
            if (count4 > 0)
            {
                StreamHelpers.ReadValueU32(input);
            }
        }