public void GivenFixtureStateNullShouldSuspendOnDisconnectionReturnsTrue() { // //Arrange // var streamHealthCheckValidation = new StreamHealthCheckValidation(_settings.Object); // //Act // bool shouldSuspendOnDisconnection = streamHealthCheckValidation.ShouldSuspendOnDisconnection( null, It.IsAny <DateTime?>()); // //Assert // Assert.IsTrue(shouldSuspendOnDisconnection); }
public void GivenFixtureStartTimeNullShouldSuspendOnDisconnectionReturnsTrue() { // //Arrange // var fixtureState = new FixtureState(); var streamHealthCheckValidation = new StreamHealthCheckValidation(_settings.Object); // //Act // bool shouldSuspendOnDisconnection = streamHealthCheckValidation.ShouldSuspendOnDisconnection( fixtureState, null); // //Assert // Assert.IsTrue(shouldSuspendOnDisconnection); }
public void GivenFixtureStateNotNullAndStartTimeNotNullShouldSuspendOnDisconnectionReturnsTrue() { // //Arrange // var fixtureState = new FixtureState(); _settings.SetupGet(o => o.DisablePrematchSuspensionOnDisconnection).Returns(false); var streamHealthCheckValidation = new StreamHealthCheckValidation(_settings.Object); // //Act // bool shouldSuspendOnDisconnection = streamHealthCheckValidation.ShouldSuspendOnDisconnection( fixtureState, It.IsAny <DateTime>()); // //Assert // Assert.IsTrue(shouldSuspendOnDisconnection); }
public void GivenFixtureStateAndStartTimeAreInvalidThenShouldSuspendOnDisconnectionReturnsFalse() { // //Arrange // var fixtureState = new FixtureState(); _settings.SetupGet(o => o.DisablePrematchSuspensionOnDisconnection).Returns(true); _settings.SetupGet(o => o.PreMatchSuspensionBeforeStartTimeInMins).Returns(5); var streamHealthCheckValidation = new StreamHealthCheckValidation(_settings.Object); // //Act // bool shouldSuspendOnDisconnection = streamHealthCheckValidation.ShouldSuspendOnDisconnection( fixtureState, DateTime.UtcNow.AddMinutes(10)); // //Assert // Assert.IsFalse(shouldSuspendOnDisconnection); }