示例#1
0
        private static async void ProcessSongRequest(int index, bool fromHistory = false)
        {
            if ((RequestQueue.Songs.Count > 0 && !fromHistory) || (RequestHistory.Songs.Count > 0 && fromHistory))
            {
                SongRequest request = null;
                if (!fromHistory)
                {
                    SetRequestStatus(index, RequestStatus.Played);
                    request = DequeueRequest(index);
                }
                else
                {
                    request = RequestHistory.Songs.ElementAt(index);
                }

                if (request == null)
                {
                    Plugin.Log("Can't process a null request! Aborting!");
                    return;
                }
                else
                {
                    Plugin.Log($"Processing song request {request.song["songName"].Value}");
                }


                string songName  = request.song["songName"].Value;
                string songIndex = $"{request.song["id"].Value} ({request.song["songName"].Value} - {request.song["levelAuthor"].Value})";
                songIndex = normalize.RemoveDirectorySymbols(ref songIndex); // Remove invalid characters.

                string currentSongDirectory = Path.Combine(Environment.CurrentDirectory, "Beat Saber_Data\\CustomLevels", songIndex);
                string songHash             = request.song["hash"].Value.ToUpper();


                // Check to see if level exists, download if not.

                // Replace with level check.
                //CustomLevel[] levels = SongLoader.CustomLevels.Where(l => l.levelID.StartsWith(songHash)).ToArray();
                //if (levels.Length == 0)

                var  rat       = SongCore.Collections.levelIDsForHash(songHash);
                bool mapexists = (rat.Count > 0) && (rat[0] != "");


                if (!SongCore.Loader.CustomLevels.ContainsKey(currentSongDirectory) && !mapexists)
                {
                    Utilities.EmptyDirectory(".requestcache", false);


                    //SongMap map;
                    //if (MapDatabase.MapLibrary.TryGetValue(songIndex, out map))
                    //{
                    //    if (map.path != "")
                    //    {
                    //        songIndex = map.song["version"].Value;
                    //        songName = map.song["songName"].Value;
                    //        currentSongDirectory = Path.Combine(Environment.CurrentDirectory, "CustomSongs", songIndex);
                    //        songHash = map.song["hashMd5"].Value.ToUpper();

                    //        Directory.CreateDirectory(currentSongDirectory);
                    //        // HACK to allow playing alternate songs not in custom song directory
                    //        CopyFilesRecursively(new DirectoryInfo(map.path),new DirectoryInfo( currentSongDirectory));

                    //        goto here;
                    //    }
                    //}

                    //Plugin.Log("Downloading");

                    if (Directory.Exists(currentSongDirectory))
                    {
                        Utilities.EmptyDirectory(currentSongDirectory, true);
                        Plugin.Log($"Deleting {currentSongDirectory}");
                    }

                    string localPath = Path.Combine(Environment.CurrentDirectory, ".requestcache", $"{request.song["id"].Value}.zip");
                    //string dl = $"https://beatsaver.com {request.song["downloadURL"].Value}";
                    //Instance.QueueChatMessage($"Download url: {dl}, {request.song}");



                    // Insert code to replace local path with ZIP path here
                    //SongMap map;
                    //if (MapDatabase.MapLibrary.TryGetValue(songIndex, out map))
                    //{
                    //    if (map.path != "")
                    //    {
                    //        songIndex = map.song["version"].Value;
                    //        songName = map.song["songName"].Value;
                    //        currentSongDirectory = Path.Combine(Environment.CurrentDirectory, "CustomSongs", songIndex);
                    //        songHash = map.song["hashMd5"].Value.ToUpper();

                    //        Directory.CreateDirectory(currentSongDirectory);
                    //        // HACK to allow playing alternate songs not in custom song directory
                    //        CopyFilesRecursively(new DirectoryInfo(map.path),new DirectoryInfo( currentSongDirectory));

                    //        goto here;
                    //    }
                    //}


#if UNRELEASED
                    // Direct download hack
                    var ext = Path.GetExtension(request.song["coverURL"].Value);
                    var k   = request.song["coverURL"].Value.Replace(ext, ".zip");

                    var songZip = await Plugin.WebClient.DownloadSong($"https://beatsaver.com{k}", System.Threading.CancellationToken.None);
#else
                    var songZip = await Plugin.WebClient.DownloadSong($"https://beatsaver.com{request.song["downloadURL"].Value}", System.Threading.CancellationToken.None);
#endif

                    Stream zipStream = new MemoryStream(songZip);
                    try
                    {
                        // open zip archive from memory stream
                        ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Read);
                        archive.ExtractToDirectory(currentSongDirectory);
                        archive.Dispose();
                    }
                    catch (Exception e)
                    {
                        Plugin.Log($"Unable to extract ZIP! Exception: {e}");
                        return;
                    }
                    zipStream.Close();

here:

                    await Task.Run(async() =>
                    {
                        while (!SongCore.Loader.AreSongsLoaded && SongCore.Loader.AreSongsLoading)
                        {
                            await Task.Delay(25);
                        }
                    });

                    Loader.Instance.RefreshSongs();

                    await Task.Run(async() =>
                    {
                        while (!SongCore.Loader.AreSongsLoaded && SongCore.Loader.AreSongsLoading)
                        {
                            await Task.Delay(25);
                        }
                    });

                    Utilities.EmptyDirectory(".requestcache", true);
                    //levels = SongLoader.CustomLevels.Where(l => l.levelID.StartsWith(songHash)).ToArray();
                }
                else
                {
                    //Instance.QueueChatMessage($"Directory exists: {currentSongDirectory}");

                    Plugin.Log($"Song {songName} already exists!");
                }

                // Dismiss the song request viewcontroller now
                //_songRequestMenu.Dismiss();
                _flowCoordinator.Dismiss();

                if (true)
                {
                    //Plugin.Log($"Scrolling to level {levels[0].levelID}");

                    bool success = false;

                    Dispatcher.RunCoroutine(SongListUtils.ScrollToLevel(request.song["hash"].Value.ToUpper(), (s) => success = s, false));

                    // Redownload the song if we failed to scroll to it
                }
                else
                {
                    Plugin.Log("Failed to find new level!");
                }

                if (!request.song.IsNull && RequestBotConfig.Instance.SendNextSongBeingPlayedtoChat)
                {
                    new DynamicText().AddUser(ref request.requestor).AddSong(request.song).QueueMessage(NextSonglink.ToString()); // Display next song message
                }

                #if UNRELEASED
                if (!request.song.IsNull) // Experimental!
                {
                    TwitchWebSocketClient.SendCommand("/marker " + new DynamicText().AddUser(ref request.requestor).AddSong(request.song).Parse(NextSonglink.ToString()));
                }
                #endif
            }
        }
示例#2
0
        private void Awake()
        {
            DontDestroyOnLoad(gameObject);
            Instance = this;

            #if UNRELEASED
            var startingmem = GC.GetTotalMemory(true);

            //var folder = Path.Combine(Environment.CurrentDirectory, "userdata","streamcore");

            //List<FileInfo> files = new List<FileInfo>();  // List that will hold the files and subfiles in path
            //List<DirectoryInfo> folders = new List<DirectoryInfo>(); // List that hold direcotries that cannot be accessed

            //DirectoryInfo di = new DirectoryInfo(folder);

            //Dictionary<string, string> remap = new Dictionary<string, string>();

            //foreach (var entry in listcollection.OpenList("all.list").list)
            //    {
            //    //Instance.QueueChatMessage($"Map {entry}");

            //    string[] remapparts = entry.Split('-');
            //    if (remapparts.Length == 2)
            //    {
            //        int o;
            //        if (Int32.TryParse(remapparts[1], out o))
            //        {
            //            try
            //            {
            //                remap.Add(remapparts[0], o.ToString("x"));
            //            }
            //            catch
            //            { }
            //            //Instance.QueueChatMessage($"Map {remapparts[0]} : {o.ToString("x")}");
            //        }
            //    }
            //}

            //Instance.QueueChatMessage($"Scanning lists");

            //FullDirList(di, "*.deck");
            //void FullDirList(DirectoryInfo dir, string searchPattern)
            //{
            //    try
            //    {
            //        foreach (FileInfo f in dir.GetFiles(searchPattern))
            //        {
            //            var List = listcollection.OpenList(f.Name).list;
            //            for (int i=0;i<List.Count;i++)
            //                {
            //                if (remap.ContainsKey(List[i]))
            //                {
            //                    //Instance.QueueChatMessage($"{List[i]} : {remap[List[i]]}");
            //                    List[i] = remap[List[i]];
            //                }
            //                }
            //            listcollection.OpenList(f.Name).Writefile(f.Name);
            //        }
            //    }
            //    catch
            //    {
            //        Console.WriteLine("Directory {0}  \n could not be accessed!!!!", dir.FullName);
            //        return;
            //    }
            //}

            //NOTJSON.UNITTEST();
#endif

            playedfilename = Path.Combine(Plugin.DataPath, "played.dat"); // Record of all the songs played in the current session

            try
            {
                string filesToDelete = Path.Combine(Environment.CurrentDirectory, "FilesToDelete");
                if (Directory.Exists(filesToDelete))
                {
                    Utilities.EmptyDirectory(filesToDelete);
                }


                try
                {
                    DateTime LastBackup;
                    if (!DateTime.TryParse(RequestBotConfig.Instance.LastBackup, out LastBackup))
                    {
                        LastBackup = DateTime.MinValue;
                    }
                    TimeSpan TimeSinceBackup = DateTime.Now - LastBackup;
                    if (TimeSinceBackup > TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours))
                    {
                        Backup();
                    }
                }
                catch (Exception ex)
                {
                    Plugin.Log(ex.ToString());
                    Instance.QueueChatMessage("Failed to run Backup");
                }

                try
                {
                    TimeSpan PlayedAge = GetFileAgeDifference(playedfilename);
                    if (PlayedAge < TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours))
                    {
                        played = ReadJSON(playedfilename);                                                                                // Read the songsplayed file if less than x hours have passed
                    }
                }
                catch (Exception ex)
                {
                    Plugin.Log(ex.ToString());
                    Instance.QueueChatMessage("Failed to clear played file");
                }

                if (RequestBotConfig.Instance.PPSearch)
                {
                    GetPPData();                                     // Start loading PP data
                }
                MapDatabase.LoadDatabase();

                if (RequestBotConfig.Instance.LocalSearch)
                {
                    MapDatabase.LoadCustomSongs(); // This is a background process
                }
                RequestQueue.Read();               // Might added the timespan check for this too. To be decided later.
                RequestHistory.Read();
                listcollection.OpenList("banlist.unique");

#if UNRELEASED
                //GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
                //GC.Collect();
                //Instance.QueueChatMessage($"hashentries: {SongMap.hashcount} memory: {(GC.GetTotalMemory(false) - startingmem) / 1048576} MB");
#endif

                listcollection.ClearOldList("duplicate.list", TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours));

                UpdateRequestUI();
                InitializeCommands();

                //EnhancedStreamChat.ChatHandler.ChatMessageFilters += MyChatMessageHandler; // TODO: Reimplement this filter maybe? Or maybe we put it directly into EnhancedStreamChat


                COMMAND.CommandConfiguration();
                RunStartupScripts();


                ProcessRequestQueue();

                TwitchMessageHandlers.PRIVMSG += PRIVMSG;

                RequestBotConfig.Instance.ConfigChangedEvent += OnConfigChangedEvent;
                IsPluginReady = true;
            }
            catch (Exception ex)
            {
                Plugin.Log(ex.ToString());
                Instance.QueueChatMessage(ex.ToString());
            }
        }