示例#1
0
        public void method_20(string string_3, string string_4)
        {
            Stream26 stream  = new Stream26(this.bool_2);
            Stream26 stream2 = new Stream26();

            base.method_18(stream, stream2);
            if (this.stream26_0 != null && this.string_0 == string_3 && this.string_2 == string_4)
            {
                this.stream26_0.Close();
            }
            KeyGenerator.smethod_9(string_4, stream2.ReadEverything());
            KeyGenerator.smethod_9(string_3, stream.ReadEverything());
            stream.Dispose();
            stream2.Dispose();
            if (this.stream26_0 != null && this.string_0 == string_3 && this.string_2 == string_4)
            {
                if (this.class318_0 != null && this.class318_0 != this)
                {
                    this.class318_0.vmethod_1();
                }
                base.Dispose();
                this.method_19();
                GC.Collect();
            }
        }
示例#2
0
        public void method_20(string string3, string string4)
        {
            var stream  = new Stream26(Bool2);
            var stream2 = new Stream26();

            method_18(stream, stream2);
            if (Stream260 != null && String0 == string3 && String2 == string4)
            {
                Stream260.Close();
            }
            KeyGenerator.WriteAllBytes(string4, stream2.ReadEverything());
            KeyGenerator.WriteAllBytes(string3, stream.ReadEverything());
            stream.Dispose();
            stream2.Dispose();
            if (Stream260 != null && String0 == string3 && String2 == string4)
            {
                if (Class3180 != null && Class3180 != this)
                {
                    Class3180.vmethod_1();
                }
                Dispose();
                method_19();
                GC.Collect();
            }
        }
示例#3
0
 public void Dispose()
 {
     _fileStream.Close();
     _fileStream.Dispose();
     _fileStream = null;
     TextureList.Clear();
 }
示例#4
0
        public Stream26 method_17()
        {
            Stream26 stream  = new Stream26(this.bool_2);
            Stream26 stream2 = new Stream26();

            this.method_18(stream, stream2);
            stream.WriteByteArray(stream2.ReadEverything(), false);
            stream2.Dispose();
            return(stream);
        }
示例#5
0
        public Stream26 method_17()
        {
            var stream  = new Stream26(Bool2);
            var stream2 = new Stream26();

            method_18(stream, stream2);
            stream.WriteByteArray(stream2.ReadEverything(), false);
            stream2.Dispose();
            return(stream);
        }
示例#6
0
 public void Dispose()
 {
     if (Stream260 != null)
     {
         Stream260.Close();
         Stream260.Dispose();
         Stream260 = null;
     }
     Class3170.Nodes.Clear();
     List0.Clear();
     Nodes.Clear();
     Dictionary0.Clear();
     if (Class3180 != null && Class3180 != this)
     {
         Class3180.Dispose();
     }
 }
示例#7
0
        public void method_16(string string_2)
        {
            Stream26 stream = this.method_17();

            if (this.stream26_0 != null && this.string_0 == string_2)
            {
                this.stream26_0.Close();
            }
            KeyGenerator.smethod_9(string_2, stream.ReadEverything());
            stream.Dispose();
            if (this.stream26_0 != null && this.string_0 == string_2)
            {
                if (this.class318_0 != null && this.class318_0 != this)
                {
                    this.class318_0.vmethod_1();
                }
                this.Dispose();
                this.method_4();
                GC.Collect();
            }
        }