protected void UpdateMode() { if (_iModeReq == StrategyTaskManagerMode.StrategyTaskManagerMode_BEF) { return; } switch (_iModeReq) { case StrategyTaskManagerMode.StrategyTaskManagerMode_ST: if (_clsTasks.Open(_clsTopTask) < 0) { return; } break; case StrategyTaskManagerMode.Rebellion: if (_clsTasks.Open(_clsRebellionTask) < 0) { return; } break; } _iMode = _iModeReq; _iModeReq = StrategyTaskManagerMode.StrategyTaskManagerMode_BEF; }
protected override void Start() { SingletonMonoBehaviour <PortObjectManager> .Instance.SceneObject = base.gameObject; SingletonMonoBehaviour <PortObjectManager> .Instance.EnterStrategy(); _iMode = (_iModeReq = StrategyTaskManagerMode.StrategyTaskManagerMode_ST); }
public static void ReqMode(StrategyTaskManagerMode iMode) { _iModeReq = iMode; }