protected override void OnDeath() { Vector3 pos = transform.position; StraightMovement debris1 = Instantiate(debrisPrefab, new Vector3(pos.x + debrisSpread, pos.y, pos.z), Quaternion.identity); StraightMovement debris2 = Instantiate(debrisPrefab, new Vector3(pos.x - debrisSpread, pos.y, pos.z), Quaternion.identity); debris1.SetSpeedAndAngle(1f, debrisAngle); debris2.SetSpeedAndAngle(1f, -debrisAngle); }