/// <summary> /// Sets the Chain of responsibility for the combination checkers /// </summary> protected virtual void SetupCheckers() { RoyalStraightFlushChecker royalStraightFlushChecker = new RoyalStraightFlushChecker(); StraightFlushChecker straightFlushChecker = new StraightFlushChecker(); FourOfKindChecker fourOfKindChecker = new FourOfKindChecker(); FullHouseChecker fullHouseChecker = new FullHouseChecker(); FlushChecker flushChecker = new FlushChecker(); StraightChecker straightChecker = new StraightChecker(); ThreeOfKindChecker threeOfKindChecker = new ThreeOfKindChecker(); TwoPairsChecker twoPairsChecker = new TwoPairsChecker(); OnePairChecker onePairChecker = new OnePairChecker(); TopCardChecker topCardChecker = new TopCardChecker(); royalStraightFlushChecker.SetNext(straightFlushChecker); straightFlushChecker.SetNext(fourOfKindChecker); fourOfKindChecker.SetNext(fullHouseChecker); fullHouseChecker.SetNext(flushChecker); flushChecker.SetNext(straightChecker); straightChecker.SetNext(threeOfKindChecker); threeOfKindChecker.SetNext(twoPairsChecker); twoPairsChecker.SetNext(onePairChecker); onePairChecker.SetNext(topCardChecker); _firstChecker = royalStraightFlushChecker; }
static void Main() { PokerHand straightFlush = new PokerHand(new List <Card>() { new Card(Suit.Clubs, Face.Ace), new Card(Suit.Clubs, Face.Ten), new Card(Suit.Clubs, Face.King), new Card(Suit.Clubs, Face.Jack), new Card(Suit.Clubs, Face.Queen), }); PokerHand straight = new PokerHand(new List <Card>() { new Card(Suit.Spades, Face.Ace), new Card(Suit.Clubs, Face.Ten), new Card(Suit.Clubs, Face.King), new Card(Suit.Diamonds, Face.Jack), new Card(Suit.Clubs, Face.Queen), }); PokerHand flush = new PokerHand(new List <Card>() { new Card(Suit.Clubs, Face.Ace), new Card(Suit.Clubs, Face.Ten), new Card(Suit.Clubs, Face.Four), new Card(Suit.Clubs, Face.Six), new Card(Suit.Clubs, Face.Queen), }); PokerHand nothing = new PokerHand(new List <Card>() { new Card(Suit.Spades, Face.Ace), new Card(Suit.Spades, Face.One), new Card(Suit.Clubs, Face.Four), new Card(Suit.Clubs, Face.Six), new Card(Suit.Diamonds, Face.Queen), }); StraightFlushChecker straightFlushChecker = new StraightFlushChecker(); StraightChecker straightChecker = new StraightChecker(); FlushChecker flushCkecker = new FlushChecker(); straightChecker.SetChecker(flushCkecker); straightFlushChecker.SetChecker(straightChecker); straightFlushChecker.CheckHand(straightFlush); straightFlushChecker.CheckHand(straight); straightFlushChecker.CheckHand(flush); straightFlushChecker.CheckHand(nothing); }
public static PokerCombinationChecker GetChecker() { var highCard = new HighCardChecker(); var onePair = new OnePairChecker() .SuccessiveHand(highCard); var twoPair = new TwoPairChecker() .SuccessiveHand(onePair); var threeOfAKind = new ThreeOfAKindChecker() .SuccessiveHand(twoPair); var straight = new StraightChecker() .SuccessiveHand(threeOfAKind); var flush = new FlushChecker() .SuccessiveHand(straight); var fullHouse = new FullHouseChecker() .SuccessiveHand(flush); var fourOfAKind = new FourOfAKindChecker() .SuccessiveHand(fullHouse); var straightFlush = new StraightFlushChecker() .SuccessiveHand(fourOfAKind); return(straightFlush); }
static PokerCombinationChecker GetChecker() { var highCard = new HighCardChecker(); var onePair = new OnePairChecker() .SuccessiveHand(highCard); var twoPair = new TwoPairChecker() .SuccessiveHand(onePair); var threeOfAKind = new ThreeOfAKindChecker() .SuccessiveHand(twoPair); var straight = new StraightChecker() .SuccessiveHand(threeOfAKind); var flush = new FlushChecker() .SuccessiveHand(straight); var fullHouse = new FullHouseChecker() .SuccessiveHand(flush); var fourOfAKind = new FourOfAKindChecker() .SuccessiveHand(fullHouse); var straightFlush = new StraightFlushChecker() .SuccessiveHand(fourOfAKind); return straightFlush; }