public void SetListScene(int x) { title.SetActive(false); mainMenu.SetActive(false); rightButton.SetActive(false); leftButton.SetActive(false); StageScript.SetStage(); StoryScript.SetStory(); StartCoroutine(MoveCamera(new Vector2(x, 0))); }
public void SetStoryAll(StoryHolderScript s) { SetStory(s); if (clone != null) { clone.SetStory(s); } if (parentText != null) { parentText.SetStory(s); } }