// Use this for initialization protected override void Start() { base.Start(); minimapDimension = minimap.rectTransform; storyLevelMgr = levelMgr as StoryLevelManager; bigMap.transform.localScale = new Vector3(0.004f * Screen.width / 4, 0.005f * Screen.height / 4, 1); bigMap.transform.position = new Vector3(Screen.width * 5 / 10, Screen.height * 4.5f / 10, 1); }
// Use this for initialization void Start() { playerShip = FindObjectOfType <StoryMovementSpaceship>(); levelManager = FindObjectOfType <StoryLevelManager>(); }
// Use this for initialization protected override void Start() { base.Start(); levelManager = FindObjectOfType <StoryLevelManager>(); posCurrentWayPoint = Vector3.zero; }
void Start() { manager = GameObject.Find("Main Camera").GetComponent <StoryLevelManager>(); }