示例#1
0
        public static void Debug()
        {
            /* DebugKey switch
             * {
             *  Levels.Introduction => new StoryLauncher.Introduction(),
             *  Levels.FirstDay     => new StoryLauncher
             * }; *////switch cannot return a method

            if (Console.ReadKey(true).Key == ConsoleKey.D1)
            {
                StoryLauncher.Introduction();
            }
            if (Console.ReadKey(true).Key == ConsoleKey.D2)
            {
                StoryLauncher.FirstDay();
            }
        }
示例#2
0
 static void Main()
 {
     /*Stat Amount = new Stat();
      * Stat MaxDamage = new Stat();
      * Stat MinDamage = new Stat();
      * BaseItem Wallet = new BaseItem();
      * BaseItem Frostmourne = new BaseItem();
      * BaseItemStat WalletAmount = new BaseItemStat();
      * WalletAmount.MinValue = 0;
      * WalletAmount.MaxValue = 5000;
      * Wallet.BaseItemStatList.Add(WalletAmount);
      * Amount.BaseItemStat.Add(WalletAmount);
      * Amount.Name = "amount";
      * WalletAmount.AStat = Amount; *//// usage of a database-thought type of item system
     while (Input.KeyBinds())
     {
         ///
         StoryLauncher.Introduction();
         Input.Debug();
         StoryLauncher.FirstDay();
         Console.ReadKey(true);
     }
 }