void Start() { // Load graph graph = GetComponent <StoryGraph>(); graph.controller = this; graph.LoadGraph(); dialogueText.text = ""; audioSource.Play(); }
/// <summary> /// Starts a provided StoryGraph /// </summary> /// <param name="graph"></param> /// <returns>True if the Story is started directly. False if the provided Graph is Queued.</returns> public bool StartStory(StoryGraph graph) { if (_currentStoryManager == null) { Canvas.Show(); _currentStoryManager = new UVNFStoryManager(graph, this, Canvas, FinishStory); return(true); } QueueStory(graph); return(false); }
public void CreateSubStory(StoryGraph graph, UVNFManager manager, UVNFCanvas canvas) { if (_subgraphHandler == null) { _afterSubgraphElement = _currentElement.Next; _subgraphHandler = new UVNFStoryManager(graph, manager, canvas, HandleSubgraphFinish); _handlingSubgraph = true; } else { _subgraphHandler.CreateSubStory(graph, manager, canvas); } }
/// <summary> /// Creates a StoryManager that automatically starts at the start of the provided Graph /// </summary> /// <param name="graph"></param> /// <param name="manager"></param> /// <param name="canvas"></param> /// <param name="afterStoryHandler"></param> public UVNFStoryManager(StoryGraph graph, UVNFManager manager, UVNFCanvas canvas, Action afterStoryHandler) { _storyGraph = graph; _manager = manager; _canvas = canvas; if (_storyGraph != null) { StartStory(); } _afterSubgraphHandler += afterStoryHandler; }
public void SetUpTests() { script = new Mystery1Script(); graph = script.GetStoryGraph(); }
public void StartSubStory(StoryGraph subGraph) { _currentStoryManager.CreateSubStory(subGraph, this, Canvas); }
private void QueueStory(StoryGraph graph) { _graphQueue.Enqueue(graph); }
public void SetUpTests() { script = new ExampleStoryScript(); graph = script.GetStoryGraph(); }