private Story MakeStory() { var story = new Story() { Color = Palette.Green, Elevation = 0.0, Height = 6.0, Name = "First Floor", Perimeter = new Polygon( new[] { new Vector3(0.0, 0.0), new Vector3(60.0, 0.0), new Vector3(60.0, 40.0), new Vector3(0.0, 40.0) }), SlabThickness = 0.1 }; story.RoomsByDivision(4, 2, 5.5, 10.0, "Retail", Palette.Lime); story.AddCorridor( new Room() { Color = Palette.White, Height = 5.5, Perimeter = new Line(new Vector3(10.0, 20.0), new Vector3(50.0, 20.0)).Thicken(2.0) }); story.AddCorridor( new Room() { Color = Palette.White, Height = 5.5, Perimeter = new Line(new Vector3(30.0, 10.0), new Vector3(30.0, 30.0)).Thicken(2.0) }); story.AddExclusion( new Room() { Perimeter = new Polygon( new [] { Vector3.Origin, new Vector3(5.0, 0.0), new Vector3(5.0, 5.0), new Vector3(0.0, 5.0), }) }); story.AddService( new Room() { Color = BuiltInMaterials.Concrete.Color, Height = 6.0, Perimeter = new Line(new Vector3(30.0, 15.0), new Vector3(30.0, 25.0)).Thicken(2.0) }); return(story); }
public void AddService() { var polygon = new Polygon ( new[] { new Vector3(0.0, 0.0), new Vector3(48.0, 0.0), new Vector3(48.0, 12.0), new Vector3(0.0, 12.0) } ); var story = new Story() { Color = Palette.Green, Elevation = 0.0, Height = 6.0, Perimeter = polygon, SlabThickness = 0.3 }; story.RoomsByDivision(4, 1, 5.5, 0.5, "", Palette.Lime); story.AddCorridor(new Vector3(24.0, -0.01), new Vector3(24.0, 10.0), 2.0, 5.5, "", Palette.White); story.AddCorridor(new Vector3(0.5, 10.75), new Vector3(47.5, 10.75), 1.5, 5.5, "", Palette.White); polygon = new Line(new Vector3(24.0, 7.0), new Vector3(24.0, 11.5)).Thicken(5.0); story.AddService(polygon, "", Palette.Gray); var model = new Model(); foreach (Space space in story.InteriorsAsSpaces) { model.AddElement(space); } model.AddElement(story.Slab); model.SaveGlb("../../../../AddService.glb"); }
public Story MakeStory() { var perimeter = new Polygon( new[] { new Vector3(0.0, 0.0), new Vector3(20.0, 0.0), new Vector3(20.0, 20.0), new Vector3(0.0, 20.0) }); var story = new Story(perimeter) { Color = Palette.Green, Elevation = 0.0, Height = 8.0, Name = "First Floor" }; perimeter = Polygon.Rectangle(Vector3.Origin, new Vector3(10.0, 10.0)); story.AddRoom( new Room(perimeter, 5.0) { Color = Palette.Aqua }); perimeter = perimeter.MoveFromTo(Vector3.Origin, new Vector3(10.0, 0.0)); story.AddRoom( new Room(perimeter, 5.0) { Color = Palette.Blue }); perimeter = perimeter.MoveFromTo(Vector3.Origin, new Vector3(-10.0, 10.0)); story.AddRoom( new Room(perimeter, 5.0) { Color = Palette.Cobalt }); perimeter = perimeter.MoveFromTo(Vector3.Origin, new Vector3(10.0, 0.0)); story.AddRoom( new Room(perimeter, 5.0) { Color = Palette.Teal, Name = "Retail" }); perimeter = Polygon.Rectangle(new Vector3(0.0, 8.5), new Vector3(20.0, 11.5)); story.AddCorridor( new Room(perimeter, 6.0) { Color = Palette.White }); perimeter = Polygon.Rectangle(new Vector3(8.5, 0.0), new Vector3(11.5, 20.0)); story.AddCorridor( new Room(perimeter, 6.0) { Color = Palette.White }); perimeter = Polygon.Rectangle(new Vector3(7.5, 7.5), new Vector3(12.5, 12.5)); story.AddService( new Room(perimeter, 1.0) { Color = Palette.Red }); perimeter = Polygon.Rectangle(new Vector3(2.0, 3.0), new Vector3(18.0, 5.0)); story.AddExclusion(new Room(perimeter, 1.0)); perimeter = Polygon.Rectangle(new Vector3(10.0, 1.0), new Vector3(15.0, 15.0)); story.AddOpening(new Room(perimeter, 1.0)); var model = new Model(); model.AddElement(new Space(story.PerimeterAsProfile, story.Height, story.ColorAsMaterial)); foreach (Room room in story.Rooms) { model.AddElement(new Space(room.PerimeterAsProfile, room.Height, room.ColorAsMaterial)); } foreach (Room room in story.Corridors) { model.AddElement(new Space(room.PerimeterAsProfile, room.Height, room.ColorAsMaterial)); } foreach (Room room in story.Services) { model.AddElement(new Space(room.PerimeterAsProfile, room.Height, room.ColorAsMaterial)); } model.ToGlTF("../../../../RoomKitTest/output/story.glb"); return(story); }