private void ResetHologram() { hologram.gameObject.SetActive(true); hologram.gameObject.transform.position = spawnPoint.transform.position; hologram.ResetEntity(); Vector3 lookDirection = player.transform.position - hologram.transform.position; Quaternion lookRotation = Quaternion.LookRotation(lookDirection, Vector3.up); hologram.transform.rotation = lookRotation; }