void Start() { stormAbility = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Storm>(); playerStats = stormAbility.GetComponentInParent <PlayerStats>(); damageType = stormAbility.damageType; damage = stormAbility.baseDamage; anim = GetComponent <Animator>(); cc = GetComponent <CircleCollider2D>(); StartCoroutine(BoltPrefab()); }