private void save() { try { saveData = JsonUtility.FromJson <Collection>(load()); } catch (Exception e) { saveData = null; } if (saveData == null) { saveData = new Collection(); } Storing data = new Storing(); data.WPM = WPM; data.KPM = KPM; data.CKPM = CKPM; data.ACC = ACC; data.CT = CT; data.Time = Time.time - time; saveData.items.Add(data); string dataToJason = JsonUtility.ToJson(saveData, true); store(dataToJason); //print(dataToJason); }
private void Start() { gc = this; cc = GameObject.Find("CameraParentObject").GetComponent <CameraController>(); pc = GameObject.Find("Player").GetComponent <PlayerController>(); uc = GameObject.Find("Canvas").GetComponent <UIController>(); gv = GetComponent <GameVibrator>(); sc = GetComponent <SceneController>(); cg = GameObject.Find("Canvas").GetComponent <ClaimGems>(); scc = GameObject.Find("Canvas").GetComponent <SecondChanceController>(); fc = GameObject.Find("Canvas").GetComponent <FeverController>(); bm = GetComponent <BrickManager>(); ads = GameObject.Find("Canvas").GetComponent <AdSimulation>(); scorec = GameObject.Find("Canvas").GetComponent <ScoreController>(); gemc = GameObject.Find("Canvas").GetComponent <GemController>(); oc = GameObject.Find("OptionsButton").GetComponent <OptionsController>(); am = GameObject.Find("CameraParentObject").GetComponent <AudioManager>(); DontDestroyOnLoad(gameObject); DontDestroyOnLoad(uc.gameObject); DontDestroyOnLoad(pc.gameObject); DontDestroyOnLoad(cc.gameObject); DontDestroyOnLoad(GameObject.Find("EventSystem")); DontDestroyOnLoad(GameObject.Find("Directional Light")); DontDestroyOnLoad(GameObject.Find("LiteFPSCounter")); pc.enabled = false; sc.LoadScene("LevelScene"); storing = GetComponent <Storing>(); LoadAllData(); pc.SelectedBrick = bm.GetCurrentBrick(); }
private List <Storing> ParseStoringen(XElement storingenXmlElement) { List <Storing> storingLijst = new List <Storing>(); foreach (var element in storingenXmlElement.Element("Ongepland").Descendants("Storing")) { Storing storing = new Storing(); if (element.Element("Datum") != null) { string time = element.Element("Datum").Value; int zoneIndex = time.LastIndexOf('+'); if (zoneIndex > 0) { time = time.Substring(0, zoneIndex); } storing.Datum = DateTime.Parse(time); } storing.Id = GetElementText(element.Element("id")); storing.Traject = GetElementText(element.Element("Traject")); storing.Reden = GetElementText(element.Element("Reden")); storing.Bericht = GetElementText(element.Element("Bericht")); #if DEBUG //for (int i = 0; i < 15; i++) //{ // storingLijst.Add(storing); //} #endif storingLijst.Add(storing); } //for (int i = 0; i < 1; i++) //{ // Storing a = new Storing() { Traject = "A", Reden = "a" }; // Storing b = new Storing() { Traject = "Bbbbb bbbb ", Reden = "aaaa aaa" }; // Storing c = new Storing() { Traject = "Bbbbbbbbbbbbbbbbbbbbbbbbbb bbbb bbbbbbbbbbbbbbbbbb", Reden = "a aaaaaaaaaaaaa aaaaa aaaaaa" }; // storingLijst.Add(c); // storingLijst.Add(a); // storingLijst.Add(b); //} return(storingLijst); }
private void Storingen_ItemClick_1(object sender, ItemClickEventArgs e) { Storing storing = e.ClickedItem as Storing; if (storing != null) { _flyOut.ShowFlyout(new StoringenFlyOutControl() { DataContext = storing }); } }
public void OnPointerClick(PointerEventData eventData) { if (m_weapon.weapon_kind == 0) { Normal.GetComponent <Image>().sprite = m_weapon.image; m_config.m_player.weapon_Normal = m_weapon.weapon_prefab; } else if (m_weapon.weapon_kind == 1) { Storing.GetComponent <Image>().sprite = m_weapon.image; m_config.m_player.weapon_Storing = m_weapon.weapon_prefab; } else if (m_weapon.weapon_kind == 2) { Special.GetComponent <Image>().sprite = m_weapon.image; m_config.m_player.weapon_Special = m_weapon.weapon_prefab; } }