示例#1
0
    private void Start()
    {
        Store_Janitor_Mo = GetComponentInParent <Store_Janitor_Mouvements>();
        Store_Janitor_St = GetComponentInParent <Store_Janitor_States>();
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Wait_Time = Hard_Wait_Time;
            break;

        case 1:
            Wait_Time = Normal_Wait_Time;
            break;

        default:
            Wait_Time = Easy_Wait_Time;
            break;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        Store_Janitor_An = GetComponent <Store_Janitor_Animation>();
        Store_Janitor_St = GetComponent <Store_Janitor_States>();
        Store_Janitor_At = GetComponent <Store_Janitor_Attack>();
        HUD = Store_Janitor_St.HUD;
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Max_Health = Health_Hard;
            break;

        case 1:
            Max_Health = Health_Normal;
            break;

        default:
            Max_Health = Health_Easy;
            break;
        }
        Current_Health = Max_Health;
    }