void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { StoreLocation.StorePlayerLocation(); Debug.Log(GameInformation.PreviousScene); Debug.Log(GameInformation.PlayerLocation); SceneManager.LoadScene("battle"); //thePlayer.startPoint = exitPoint; //Debug.Log (thePlayer.startPoint); //Debug.Log (exitPoint); //Debug.Log ("Changed Scenes!" + levelToLoad); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { SceneManager.LoadScene(sceneName); StoreLocation.StorePlayerLocation(); Debug.Log("Colliding"); other.transform.position = new Vector3(xPosition, yPosition, 0); } // if(other.gameObject.name == "Main Camera") { // Debug.Log ("Colliding"); // other.transform.position = new Vector3(xPosition, yPosition, 0); // SceneManager.LoadScene(sceneName); // } }