void drawEquipedSquare()     // Method to Draw Square behind currently equiped weapon & Secondary
 {
     if (secondaryController.getCurrentlyEquipedSecondary() == 0)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 260, 145, 61), Color.cyan);//Rectangle over Barricade
         storeControllerScript.DrawEquippedSquareSecondaries(190, 205);           //Draw Fancy Texture Code Here
     }
     else if (secondaryController.getCurrentlyEquipedSecondary() == 1)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 328, 145, 61), Color.cyan);//Rectangle over Land Mine
         storeControllerScript.DrawEquippedSquareSecondaries(190, 270);           //Draw Fancy Texture Code Here
     }
     else if (secondaryController.getCurrentlyEquipedSecondary() == 2)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 392, 145, 61), Color.cyan);//Rectangle over Bio-Bomb
         storeControllerScript.DrawEquippedSquareSecondaries(190, 335);           //Draw Fancy Texture Code Here
     }
     else if (secondaryController.getCurrentlyEquipedSecondary() == 3)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 260, 145, 61), Color.cyan);//Rectangle over Sentry Turret
         storeControllerScript.DrawEquippedSquareSecondaries(190, 400);           //Draw Fancy Texture Code Here
     }
     else if (secondaryController.getCurrentlyEquipedSecondary() == 4)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 328, 145, 61), Color.cyan);//Rectangle over Rotating Laser Beam
         storeControllerScript.DrawEquippedSquareSecondaries(190, 465);           //Draw Fancy Texture Code Here
     }
     else if (secondaryController.getCurrentlyEquipedSecondary() == 5)
     {
         //storeControllerScript.DrawQuad (new Rect (50, 392, 145, 61), Color.cyan);//Rectangle over Laser Line
         storeControllerScript.DrawEquippedSquareSecondaries(190, 530);           //Draw Fancy Texture Code Here
     }
 }