void drawEquipedSquare() // Method to Draw Square behind currently equiped weapon & Secondary { if (secondaryController.getCurrentlyEquipedSecondary() == 0) { //storeControllerScript.DrawQuad (new Rect (50, 260, 145, 61), Color.cyan);//Rectangle over Barricade storeControllerScript.DrawEquippedSquareSecondaries(190, 205); //Draw Fancy Texture Code Here } else if (secondaryController.getCurrentlyEquipedSecondary() == 1) { //storeControllerScript.DrawQuad (new Rect (50, 328, 145, 61), Color.cyan);//Rectangle over Land Mine storeControllerScript.DrawEquippedSquareSecondaries(190, 270); //Draw Fancy Texture Code Here } else if (secondaryController.getCurrentlyEquipedSecondary() == 2) { //storeControllerScript.DrawQuad (new Rect (50, 392, 145, 61), Color.cyan);//Rectangle over Bio-Bomb storeControllerScript.DrawEquippedSquareSecondaries(190, 335); //Draw Fancy Texture Code Here } else if (secondaryController.getCurrentlyEquipedSecondary() == 3) { //storeControllerScript.DrawQuad (new Rect (50, 260, 145, 61), Color.cyan);//Rectangle over Sentry Turret storeControllerScript.DrawEquippedSquareSecondaries(190, 400); //Draw Fancy Texture Code Here } else if (secondaryController.getCurrentlyEquipedSecondary() == 4) { //storeControllerScript.DrawQuad (new Rect (50, 328, 145, 61), Color.cyan);//Rectangle over Rotating Laser Beam storeControllerScript.DrawEquippedSquareSecondaries(190, 465); //Draw Fancy Texture Code Here } else if (secondaryController.getCurrentlyEquipedSecondary() == 5) { //storeControllerScript.DrawQuad (new Rect (50, 392, 145, 61), Color.cyan);//Rectangle over Laser Line storeControllerScript.DrawEquippedSquareSecondaries(190, 530); //Draw Fancy Texture Code Here } }