示例#1
0
 // Use this for initialization
 private void OnEnable()
 {
     Debug.Log("SelectSubLevel");
     Store.Stage stage = Store.GetUnlockNewStage(true);
     if (stage != null)
     {
         gameObject.GetComponentInParent <BookManager>().GetAnimator().SetBool("SelectLevel", true);
         SubLevelItems[stage.SubLevel - 1].GetComponent <SelectSubLevelItem>().Unlock();
     }
 }
示例#2
0
 public static bool isSubLevelUnlock(int Level, int SubLevel)
 {
     Store.Stage stage = Store.GetUnlockNewStage(false);
     if (stage == null)
     {
         return(PlayerPrefs.HasKey("score" + Level.ToString() + (SubLevel - 1).ToString()));
     }
     else
     {
         return(PlayerPrefs.HasKey("score" + Level.ToString() + (SubLevel - 1).ToString()) && stage.SubLevel != SubLevel);
     }
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     Store.Stage stage = Store.GetUnlockNewStage(true);
     if (stage != null)
     {
         m_setLastLevel(stage.Level);
     }
     if (Store.IsLevelUnlock(2))
     {
         Lock[0].SetActive(false);
     }
     if (Store.IsLevelUnlock(3))
     {
         Lock[1].SetActive(false);
     }
 }