static void Postfix(StorageLockerConfig __instance, ref BuildingDef __result) { __result.ContinuouslyCheckFoundation = DynamicBuildingsState.StateManager.State.LockerBase; }
static void Postfix(StorageLockerConfig __instance, ref GameObject go) { Storage storage = go.AddOrGet <Storage>(); storage.capacityKg = DynamicBuildingsState.StateManager.State.LockerCap; }