// Start is called before the first frame update void Awake() { curr_color = new List <Color>(); old_color = new List <Color>(); // collect id's of each target object/channel if (channelmode) { channel_id = channel.name; curr_color.Add(Color.clear); old_color.Add(Color.clear); } else { channel_id = ""; foreach (GameObject obj in objects) { channel_id += obj.GetHashCode(); curr_color.Add(Color.clear); old_color.Add(Color.clear); } } // hide trigger's texture gameObject.transform.GetChild(0).gameObject.SetActive(false); parent = gameObject.transform.parent.gameObject.GetComponent <StopColorChange>(); /* * // if copy color * if (copy && copy_color != null) * { * new_color = copy_color.channelcolor; * Debug.Log(new_color == copy_color.channelcolor); * } * * float h = 0, s = 0, v = 0, a = new_color.a; * Color.RGBToHSV(new_color, out h, out s, out v); * * h += (hue / 360); * s += sat; * v += val; * a += alpha; * * if (h > 1) { h -= 1; } * else if (h < 0) { h += 1; } * * if (s > 1) { s = 1; } * else if (s < 0) { s = 0; } * * if (v > 1) { v = 1; } * else if (v < 0) { v = 0; } * * if (a > 1) { a = 1; } * else if (a < 0) { a = 0; } * * new_color = Color.HSVToRGB(h, s, v); * new_color.a = a; * * duration *= 10;*/ }
void Awake() { curr_color = new List <Color>(); // collect id's of each target object/channel if (channelmode) { channel_id = channel.name; curr_color.Add(Color.clear); } else { channel_id = ""; foreach (GameObject obj in objects) { channel_id += obj.GetHashCode(); curr_color.Add(Color.clear); } } // hide trigger's texture gameObject.transform.GetChild(0).gameObject.SetActive(false); parent = gameObject.transform.parent.gameObject.GetComponent <StopColorChange>(); pulseParent = GameObject.FindGameObjectWithTag("PulseManager").GetComponent <StopColorChange>(); // if copy color if (copy && copy_color != null) { new_color = copy_color.channelcolor; } float h = 0, s = 0, v = 0, a = new_color.a; Color.RGBToHSV(new_color, out h, out s, out v); h += (hue / 360); s += sat; v += val; a += alpha; if (h > 1) { h -= 1; } else if (h < 0) { h += 1; } if (s > 1) { s = 1; } else if (s < 0) { s = 0; } if (v > 1) { v = 1; } else if (v < 0) { v = 0; } if (a > 1) { a = 1; } else if (a < 0) { a = 0; } new_color = Color.HSVToRGB(h, s, v); new_color.a = a; }