public void notifyStopAutoAttack(Unit attacker) { var saa = new StopAutoAttack(attacker); _game.PacketHandlerManager.broadcastPacket(saa, Channel.CHL_S2C); }
public void NotifyStopAutoAttack(IAttackableUnit attacker) { var saa = new StopAutoAttack(attacker); _packetHandlerManager.BroadcastPacket(saa, Channel.CHL_S2C); }
public static void notifyStopAutoAttack(Unit attacker) { var saa = new StopAutoAttack(attacker); PacketHandlerManager.getInstace().broadcastPacket(saa, Channel.CHL_S2C); }