示例#1
0
 // Use this for initialization
 protected void Init()
 {
     leapManager    = this.gameObject.GetComponent <LeapManager> ();
     gestureManager = this.gameObject.GetComponent <GestureManager> ();
     handManager    = this.gameObject.GetComponent <StoneHandManager> ();
     audioManager   = GameObject.Find("AudioManager").GetComponent <AudioManager> ();
     //Debug.Log ("Base.init was called by " + this.ToString());
     //Debug.Log ("Two managers were found: " + leapManager.ToString() + " , " + gestureManager.ToString());
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        targetRotation  = new Quaternion(0, 0, 0, 1);
        modelController = GameObject.Find("HandController").GetComponent <StoneHandManager> ();
        audioManager    = GameObject.Find("AudioManager").GetComponent <AudioManager> ();

        rb       = gameObject.GetComponent <Rigidbody> ();
        material = GetComponent <Renderer> ().material;

        gameObject.transform.localScale = new Vector3(modelController.fingerBoneScale, modelController.fingerBoneScale, modelController.fingerBoneScale);
    }
示例#3
0
 void Start()
 {
     modelController = GameObject.Find("HandController").GetComponent <StoneHandManager> ();
     rb = gameObject.GetComponent <Rigidbody> ();
 }