// Use this for initialization protected void Init() { leapManager = this.gameObject.GetComponent <LeapManager> (); gestureManager = this.gameObject.GetComponent <GestureManager> (); handManager = this.gameObject.GetComponent <StoneHandManager> (); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager> (); //Debug.Log ("Base.init was called by " + this.ToString()); //Debug.Log ("Two managers were found: " + leapManager.ToString() + " , " + gestureManager.ToString()); }
// Use this for initialization void Start() { targetRotation = new Quaternion(0, 0, 0, 1); modelController = GameObject.Find("HandController").GetComponent <StoneHandManager> (); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager> (); rb = gameObject.GetComponent <Rigidbody> (); material = GetComponent <Renderer> ().material; gameObject.transform.localScale = new Vector3(modelController.fingerBoneScale, modelController.fingerBoneScale, modelController.fingerBoneScale); }
void Start() { modelController = GameObject.Find("HandController").GetComponent <StoneHandManager> (); rb = gameObject.GetComponent <Rigidbody> (); }