示例#1
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 public FlamingHead( StoneFaceTrapType type )
     : base()
 {
     LootType = LootType.Regular;
     Movable = false;
     Type = type;
 }
示例#2
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 public FlamingHead(StoneFaceTrapType type)
     : base()
 {
     LootType = LootType.Blessed;
     Movable  = false;
     Type     = type;
 }
示例#3
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 public FlamingHead(StoneFaceTrapType type)
     : base()
 {
     this.LootType = LootType.Blessed;
     this.Movable = false;
     this.Type = type;
 }
示例#4
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 public FlamingHead(StoneFaceTrapType type)
     : base()
 {
     this.LootType = LootType.Blessed;
     this.Movable  = false;
     this.Type     = type;
 }
 public FlamingHeadOSI( StoneFaceTrapType type )
     : base()
 {
     LootType = LootType.Blessed;
     Movable = false;
     Type = type;
 }
示例#6
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		public static int GetFireID( StoneFaceTrapType type )
		{
			switch ( type )
			{
				case StoneFaceTrapType.NorthWestWall: return 0x10F7;
				case StoneFaceTrapType.NorthWall: return 0x10FE;
				case StoneFaceTrapType.WestWall: return 0x1111;
			}

			return 0;
		}
示例#7
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		public static int GetBaseID( StoneFaceTrapType type )
		{
			switch ( type )
			{
				case StoneFaceTrapType.NorthWestWall: return 0x10F5;
				case StoneFaceTrapType.NorthWall: return 0x10FC;
				case StoneFaceTrapType.WestWall: return 0x110F;
			}

			return 0;
		}
示例#8
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        public static int GetFireID(StoneFaceTrapType type)
        {
            switch (type)
            {
            case StoneFaceTrapType.NorthWestWall: return(0x10F7);

            case StoneFaceTrapType.NorthWall: return(0x10FE);

            case StoneFaceTrapType.WestWall: return(0x1111);
            }

            return(0);
        }
示例#9
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        public static int GetBaseID(StoneFaceTrapType type)
        {
            switch (type)
            {
            case StoneFaceTrapType.NorthWestWall: return(0x10F5);

            case StoneFaceTrapType.NorthWall: return(0x10FC);

            case StoneFaceTrapType.WestWall: return(0x110F);
            }

            return(0);
        }
示例#10
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 public FlamingHead(StoneFaceTrapType type = StoneFaceTrapType.NorthWall)
 {
     LootType = LootType.Blessed;
     Movable  = false;
     Type     = type;
 }