public FlamingHead( StoneFaceTrapType type ) : base() { LootType = LootType.Regular; Movable = false; Type = type; }
public FlamingHead(StoneFaceTrapType type) : base() { LootType = LootType.Blessed; Movable = false; Type = type; }
public FlamingHead(StoneFaceTrapType type) : base() { this.LootType = LootType.Blessed; this.Movable = false; this.Type = type; }
public FlamingHeadOSI( StoneFaceTrapType type ) : base() { LootType = LootType.Blessed; Movable = false; Type = type; }
public static int GetFireID( StoneFaceTrapType type ) { switch ( type ) { case StoneFaceTrapType.NorthWestWall: return 0x10F7; case StoneFaceTrapType.NorthWall: return 0x10FE; case StoneFaceTrapType.WestWall: return 0x1111; } return 0; }
public static int GetBaseID( StoneFaceTrapType type ) { switch ( type ) { case StoneFaceTrapType.NorthWestWall: return 0x10F5; case StoneFaceTrapType.NorthWall: return 0x10FC; case StoneFaceTrapType.WestWall: return 0x110F; } return 0; }
public static int GetFireID(StoneFaceTrapType type) { switch (type) { case StoneFaceTrapType.NorthWestWall: return(0x10F7); case StoneFaceTrapType.NorthWall: return(0x10FE); case StoneFaceTrapType.WestWall: return(0x1111); } return(0); }
public static int GetBaseID(StoneFaceTrapType type) { switch (type) { case StoneFaceTrapType.NorthWestWall: return(0x10F5); case StoneFaceTrapType.NorthWall: return(0x10FC); case StoneFaceTrapType.WestWall: return(0x110F); } return(0); }
public FlamingHead(StoneFaceTrapType type = StoneFaceTrapType.NorthWall) { LootType = LootType.Blessed; Movable = false; Type = type; }