private void Eat() { if (!_eatingAllowed) { return; } var eatSushi = new HashSet <Sushi>(); foreach (var sushi in _sushiPool.ActiveSushi) { if (_horizontalRange.x <= sushi.transform.position.x && _horizontalRange.y >= sushi.transform.position.x && !_stomach.IsDigesting(sushi)) //!sushi.transform.IsChildOf(_stomach.transform)) { eatSushi.Add(sushi); } } var couldEat = false; foreach (var sushi in eatSushi) { couldEat = couldEat || _stomach.Eat(sushi); } if (couldEat) { _audioSource.PlayOneShot(_nomSound); } eatSushi.Clear(); }
private void CombosEffect(Combos combos) { // 加饱腹值 得分 Stomach.Eat(combos.Bonus); // 发送弹幕 BulletCommenter.Shoot(combos.BulletComment); // 播放音频 CombosAudio.clip = combos.Clip; CombosAudio.Play(); StartCoroutine(TurnDownOtherAudios()); }
private void EatFood(Food food) { // 队列操作 if (Foods.Count == MaxFoodCount) { Foods.Dequeue(); } Foods.Enqueue(food); CombosPanel.Show(Foods.ToArray()); // Audio 报食物名 FoodAudio.clip = food.Clip; FoodAudio.Play(); /// 检查是否包含组合技 if (CombosManager.CheckCombo(Foods)) { // 队列清空 Foods.Clear(); CombosPanel.Show(Foods.ToArray()); // 人物动画 } else { // 人物动画 // UI 反馈 -> 加饱腹值 Stomach.Eat(food.Energy); // 声音反馈 -> 播放音效 if (EatVomitAudio.clip != EatClip || !EatVomitAudio.isPlaying) { EatVomitAudio.clip = EatClip; EatVomitAudio.Play(); } } }