static void Main(string[] args) { ICompressionMechanism p = new Pump(); IIndicator GreenLED = new LED("Green"); IIndicator RedLED = new LED("Red"); IIndicator VMotor = new VibrationMotor(); var compressionStockingstocking = new StockingCtrl(new StubCompressionCtrl(p, 5, 2, GreenLED, RedLED, VMotor)); ConsoleKeyInfo consoleKeyInfo; Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("ESC: Terminate application"); do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { compressionStockingstocking.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { compressionStockingstocking.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }
static void Main(string[] args) { ConsoleKeyInfo consoleKeyInfo; Console.WriteLine("Compression Stocking Configuration"); Console.WriteLine("A: Air compression mechanism"); Console.WriteLine("Z: Laces compresison mechanism"); Console.WriteLine("ESC: Terminate application"); var configOk = false; // Read user input and create the applicable compression mechanism ICompressionMechanism compressionMechanism = null; // Will be initiated below according to user's choice do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { compressionMechanism = new AirCompressionMechanism(new Pump(), 5000, 2000); configOk = true; } if (consoleKeyInfo.Key == ConsoleKey.Z) { compressionMechanism = new LaceCompressionMechanism(40, 100, new LaceTighteningDevice()); configOk = true; } if (consoleKeyInfo.Key == ConsoleKey.Escape) { return; } } while (!configOk); // Create the Stocking Controller using the factory corresponding to user's choice IUserOutput userOutput = new UserOutput(new LED(), new LED(), new Vibrator()); StockingCtrl stockingCtrl = new StockingCtrl(compressionMechanism, userOutput); compressionMechanism.CompressionEventListener = stockingCtrl; // Set up call-back receiver Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("ESC: Terminate application"); do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { stockingCtrl.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { stockingCtrl.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }
static void Main(string[] args) { var compressionStockingstocking = new StockingCtrl(new RealCompressionCtrl(new LaceCompression(), new ColorLed("GREEN"), new ColorLed("RED"), new VibrateDevice())); ConsoleKeyInfo consoleKeyInfo; Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("ESC: Terminate application"); do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { compressionStockingstocking.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { compressionStockingstocking.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }
static void Main(string[] args) { IStocking stocking = new Stocking(); ICompressionCtrl compressionCtrl = new PumpCompressionCtrl(stocking); IBtnHandler compressionStockingstocking = new StockingCtrl(compressionCtrl); ConsoleKeyInfo consoleKeyInfo; Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("ESC: Terminate application"); do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { compressionStockingstocking.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { compressionStockingstocking.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }
static void Main(string[] args) { ConsoleKeyInfo consoleKeyInfo; ICompressionStockingFactory factory = null; Console.WriteLine("Compression Stocking Configuration"); Console.WriteLine("A: Air compression mechanism"); Console.WriteLine("Z: Laces compresison mechanism"); Console.WriteLine("ESC: Terminate application"); var configOk = false; do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character // Create the correct kind of factory if (consoleKeyInfo.Key == ConsoleKey.A) { factory = new AirCompressionStockingFactory(); configOk = true; } if (consoleKeyInfo.Key == ConsoleKey.Z) { factory = new LaceCompressionStockingFactory(); configOk = true; } } while (!configOk); // Create the Stocking Controller using the factory corresponding to user's choice var stockingCtrl = new StockingCtrl(factory); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("ESC: Terminate application"); do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.A) { stockingCtrl.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { stockingCtrl.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }
static void Main(string[] args) { IPump Pump_ = new Pump(); ITimer Timer_ = new Timer(); IPump Pump_Lace = new Lace(); ITimer Timer_lace = new LaceTimer(); IFeatures GreenLED = new LED("Green"); IFeatures RedLED = new LED("Red"); IFeatures VDevice = new VibratingDevice(); var compressionStockingstocking = new StockingCtrl(new CompressionCtrl(Pump_, Timer_, GreenLED, RedLED, VDevice)); var compressionStockingstocking_Lace = new StockingCtrl(new CompressionCtrl(Pump_Lace, Timer_lace, GreenLED, RedLED, VDevice)); ConsoleKeyInfo consoleKeyInfo; Console.WriteLine("Compression Stocking Control User Interface"); Console.WriteLine("A: Compress"); Console.WriteLine("Z: Decompress"); Console.WriteLine("P: Pump"); Console.WriteLine("L: Lace"); Console.WriteLine("ESC: Terminate application"); StockingCtrl Pumpy = compressionStockingstocking; do { consoleKeyInfo = Console.ReadKey(true); // true = do not echo character if (consoleKeyInfo.Key == ConsoleKey.P) { Pumpy = compressionStockingstocking; } if (consoleKeyInfo.Key == ConsoleKey.L) { Pumpy = compressionStockingstocking_Lace; } if (consoleKeyInfo.Key == ConsoleKey.A) { Pumpy.StartBtnPushed(); } if (consoleKeyInfo.Key == ConsoleKey.Z) { Pumpy.StopBtnPushed(); } } while (consoleKeyInfo.Key != ConsoleKey.Escape); }