示例#1
0
		public static void OnRoomEvent(this GameServer server, StoSMessage msg, RoomInfo info){
			using(PacketWriter writer = new PacketWriter(2)){
				writer.Write((ushort)msg);
				//length
				writer.Write((ushort)1);
				writer.WriteUnicode(info.Name, 20);
				writer.WriteUnicode(info.Pwd, 20);
				writer.Write((byte)info.Rule);
				writer.Write((byte)info.Mode);
				writer.Write(info.IsStart);
				writer.WriteUnicode(info.Lflist, 60);
				writer.Write(info.Warring);
				writer.Write(info.StartLP);
				writer.Write((ushort)info.players.Length);
				for(int i =0; i<info.players.Length;i++){
					writer.WriteUnicode(info.players[i], 20);
				}
				writer.Write((ushort)info.observers.Count);
				for(int i =0; i<info.observers.Count;i++){
					writer.WriteUnicode(info.observers[i], 20);
				}
				//string str = Tool.ToJson(info);
				//byte[] bs = Encoding.Unicode.GetBytes(str);
				//writer.Write(bs);
				writer.Use();
				//Send(server.LocalClient, writer.Content);
			}
		}
示例#2
0
 public static void OnRoomEvent(this GameServer server, StoSMessage msg, RoomInfo info)
 {
     using (PacketWriter writer = new PacketWriter(2)){
         writer.Write((ushort)msg);
         writer.Write((ushort)1);
         writer.WriteUnicode(info.RoomName, 20);
         writer.WriteUnicode(info.Pwd, 20);
         writer.Write((short)info.Rule);
         writer.Write((short)info.Mode);
         writer.Write(info.IsStart);
         writer.WriteUnicode(info.Lflist, 60);
         writer.Write(info.Warring);
         writer.Write(info.StartLP);
         writer.Write((ushort)info.players.Length);
         for (int i = 0; i < info.players.Length; i++)
         {
             writer.WriteUnicode(info.players[i], 20);
         }
         writer.Write((ushort)info.observers.Count);
         for (int i = 0; i < info.observers.Count; i++)
         {
             writer.WriteUnicode(info.observers[i], 20);
         }
         //string str = Tool.ToJson(info);
         //byte[] bs = Encoding.Unicode.GetBytes(str);
         //writer.Write(bs);
         writer.Use();
         Send(server.LocalClient, writer.Content);
     }
 }