示例#1
0
    //-------------------------------------------------------------------------
    void _loadSeaStar(int map_id)
    {
        TbDataMap data = EbDataMgr.Instance.getData <TbDataMap>(map_id);

        foreach (var it in data.SeaStarParticle)
        {
            try
            {
                if (it.TbDataParticle == null || it.TbDataParticle.Id == 0)
                {
                    continue;
                }

                StillParticle still_particle = mScene.getParticlemanager().newParticle(it.TbDataParticle.ParticlePrefabName);
                still_particle.setPosition(new EbVector3(it.PositionX, it.PositionY, 0));
                still_particle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.StarFish));

                mSeaStar.Add(still_particle);

#if UNITY_EDITOR
                still_particle.gameObject.name = "TkSpriteSeaStar_" + it.TbDataParticle.ParticlePrefabName;
#endif
            }
            catch (Exception e)
            {
                Debug.LogWarning(e);
            }
        }
    }
示例#2
0
    //-------------------------------------------------------------------------
    public StillParticle newParticle(string particle_prefab_name)
    {
        //Debug.LogWarning(particle_prefab_name);
        UnityEngine.Object particle_prefab_object = Resources.Load("Game/Particle/" + particle_prefab_name);

        if (particle_prefab_object == null)
        {
            Debug.LogError("ParticleManager::newParticle:: " + particle_prefab_name + " does not exist.");
        }

        GameObject    particle_object = GameObject.Instantiate(particle_prefab_object) as GameObject;
        StillParticle still_particle  = particle_object.GetComponent <StillParticle>();

        if (still_particle == null)
        {
            still_particle = particle_object.AddComponent <StillParticle>();
        }

        still_particle.init();

        if (!mDciParticle.ContainsKey(particle_prefab_name))
        {
            mDciParticle.Add(particle_prefab_name, new List <StillParticle>());
        }
        mDciParticle[particle_prefab_name].Add(still_particle);

#if UNITY_EDITOR
        still_particle.gameObject.name  = "TkParticle_" + particle_prefab_name;
        still_particle.transform.parent = mTKGameObject.transform;
#endif

        return(still_particle);
    }
示例#3
0
 //-------------------------------------------------------------------------
 void _distroyTurnplateParticle()
 {
     if (mStillParticle != null)
     {
         mScene.getParticlemanager().freeParticle(mStillParticle);
         mStillParticle = null;
     }
 }
示例#4
0
 //-------------------------------------------------------------------------
 void _newParticle(EbVector3 position, int fish_vib_id)
 {
     if (mParticleMax < 0)
     {
         return;
     }
     --mParticleMax;
     mStillParticle = mScene.getParticlemanager().newParticle(mEffectAOEData.ParticleName.ParticlePrefabName);
     mStillParticle.setPosition(position);
     mStillParticle.setLayer(mScene.getLayerAlloter().getFishLayer(fish_vib_id));
 }
示例#5
0
    //-------------------------------------------------------------------------
    public void setAim(CRenderFish lock_fish)
    {
        if (mCRenderTurret.getVibTurret().AimParticle.Id <= 0)
        {
            return;
        }

        StillParticle still_particle = mScene.getParticlemanager().newParticle(mCRenderTurret.getVibTurret().AimParticle.ParticlePrefabName);

        mAimParticle = new AimParticle(lock_fish, still_particle);
    }
示例#6
0
 //-------------------------------------------------------------------------
 public void freeParticle(StillParticle still_particle)
 {
     if (still_particle == null)
     {
         return;
     }
     still_particle.destroy();
     foreach (var it in mDciParticle)
     {
         it.Value.Remove(still_particle);
     }
 }
示例#7
0
    //-------------------------------------------------------------------------
    public void display(int score, TbDataParticle particle_data)
    {
        if (score <= 0)
        {
            return;
        }

        mSpriteNumber.create(score, 100, mPosition, mAngle + mCurrentAngle);

        mStillParticle = mScene.getParticlemanager().newParticle(particle_data.ParticlePrefabName);
        mStillParticle.setPosition(mPosition);
        mStillParticle.setLooping(false);
        mStillParticle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScoreBg));

        mIsDisplay = true;
        initRotate();
    }
示例#8
0
    //-------------------------------------------------------------------------
    void _particleFixedTarget(StillParticle still_particle, TbDataFish.ParticleDataStruct particle_data, uint et_player_rpcid)
    {
        CRenderTurret turret         = mScene.getTurret(et_player_rpcid);
        EbVector3     start_position = EbVector3.Zero;

        if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fish)
        {
            start_position = mCRenderFish.Position;
        }
        else if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fixed)
        {
            start_position = new EbVector3(particle_data.StartPoint.x, particle_data.StartPoint.y, 0);
        }

        still_particle.setRoute(RouteHelper.buildLineRoute(
                                    start_position, new EbVector3(particle_data.TargetPoint.x, particle_data.TargetPoint.y, 0)), 200);
    }
示例#9
0
    //-------------------------------------------------------------------------
    void _hitFish(CRenderFish render_fish)
    {
        if (render_fish == null || render_fish.IsDie)
        {
            return;
        }

        uint et_player_rpcid = mBullet.getPlayerId();

        if (mBullet.getScene().getMyPlayerId() == et_player_rpcid)
        {
            mBullet.getScene().getProtocol().c2sFishHit(et_player_rpcid, mBullet.getBulletObjId(), render_fish.FishObjId);
        }

        mBullet.signDestroy();
        mIsSignDestroy = true;

        CRenderTurret turret = mBullet.getScene().getTurret(et_player_rpcid);

        if (turret == null)
        {
            return;
        }
        TbDataTurret vib_turret = turret.getVibTurret();

        Dictionary <string, object> map_param = new Dictionary <string, object>();

        map_param.Add("SourcePosition", getHitPosition(render_fish.Position, mBullet.getPosition()));
        map_param["NetColor"]      = mBullet.getScene().getTurret(et_player_rpcid).getTurretColor();
        map_param["PlayerId"]      = et_player_rpcid;
        map_param["BulletHitFish"] = render_fish;
        TbDataBullet buttlt_data = mBullet.getBulletData();

        mBullet.getScene().addEffect(buttlt_data.EffectCompose.Id, map_param, EffectTypeEnum.Client);

        if (!string.IsNullOrEmpty(mHitParticle.ParticlePrefabName))
        {
            StillParticle particle = mScene.getParticlemanager().newParticle(mHitParticle.ParticlePrefabName);
            particle.setPosition(getHitPosition(render_fish.Position, mBullet.getPosition()));
            particle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishHitParticle));
        }
    }
示例#10
0
    //-------------------------------------------------------------------------
    void _particleNoneTarget(StillParticle still_particle, TbDataFish.ParticleDataStruct particle_data, uint et_player_rpcid)
    {
        if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fish)
        {
            if (particle_data.ParticleProduceTime == TbDataFish.ParticleProduceTimeEnum.FishMoving)
            {
                mListParticle.Add(still_particle);//跟随鱼运动
            }
            else
            {
                still_particle.setPosition(mCRenderFish.Position);
                still_particle.setLooping(false);
            }
        }
        else if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fixed)
        {
            still_particle.setPosition(new EbVector3(particle_data.StartPoint.x, particle_data.StartPoint.y, 0));
        }

        _setOffsetLocation(still_particle, particle_data.StartPoint.x, particle_data.StartPoint.y);
    }
示例#11
0
    //-------------------------------------------------------------------------
    StillParticle _buildParticle(TbDataFish.ParticleDataStruct particle_data, uint et_player_rpcid)
    {
        StillParticle still_particle = mParticlemanager.newParticle(particle_data.TbDataParticle.ParticlePrefabName);

        if (particle_data.TargetPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.None ||
            particle_data.TargetPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Default)
        {
            _particleNoneTarget(still_particle, particle_data, et_player_rpcid);
        }
        else if (particle_data.TargetPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Turret)
        {
            _particleTurretTarget(still_particle, particle_data, et_player_rpcid);
        }
        else if (particle_data.TargetPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fixed)
        {
            _particleTurretTarget(still_particle, particle_data, et_player_rpcid);
        }

        still_particle.setLayer(mScene.getLayerAlloter().getFishLayer(mFishData.Id));

        return(still_particle);
    }
示例#12
0
    //-------------------------------------------------------------------------
    public void fishCoins(uint et_player_rpcid)
    {
        if (null == mFishData.mCoinParticle.CointParticleData)
        {
            return;
        }
        if (mFishData.mCoinParticle.CointParticleData.Id <= 0)
        {
            return;
        }

        CRenderTurret turret = mScene.getTurret(et_player_rpcid);

        if (turret == null)
        {
            return;
        }

        string coin_particle_name = mFishData.mCoinParticle.CointParticleData.ParticlePrefabName;
        int    radius             = mFishData.mCoinParticle.Radius;
        int    coin_count         = mFishData.mCoinParticle.CointCount;

        if (radius <= 0)
        {
            radius = 30;
        }
        if (coin_count <= 0)
        {
            coin_count = 1;
        }

        float layer = mScene.getLayerAlloter().getLayer(_eLevelLayer.Coin);

        StillParticle still_particle = mParticlemanager.newParticle(coin_particle_name);

        still_particle.setLayer(layer);
        still_particle.create(mCRenderFish.Position.logic2pixel(), turret.getTurretPos().logic2pixel(), coin_count, layer);
    }
示例#13
0
 //-------------------------------------------------------------------------
 public AimParticle(CRenderFish lock_fish, StillParticle still_particle)
 {
     mLockFish      = lock_fish;
     mStillParticle = still_particle;
     mStillParticle.setLooping(false);
 }
示例#14
0
 //-------------------------------------------------------------------------
 void _setOffsetLocation(StillParticle still_particle, float x, float y)
 {
     still_particle.setOffsetLocation(new EbVector3(x, y, 0));
 }