// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); stickCollision = GetComponent <StickCollision>(); moveSpeed = baseMoveSpeed; currentPitchAngle = initialPitchAngle; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); stickCollision = GetComponent <StickCollision>(); }